Recent content by PixelPusher

  1. PixelPusher

    Character Sprite horizontal offset

    I'd like to chime in since this is not closed yet. I have Gates/doors that are 64x64 and tiles that are 32x32. I have tried several different file sizes, both !, $ and !$ combined and nothing at all but these 64x64 doors/gates are still offset by 4 pixels. How do I get these 64x64 doors to...
  2. PixelPusher

    Game starts up too slowly

    I hope I'm not out of line posting here in a very old thread. Since my concern is about the topic I'd like to chime in. I am using Win7 x64 and my game started taking 20-30 seconds to load the title screen. (it loaded very quickly normally) The last recent time I tried it took over 1 minute...
  3. PixelPusher

    Vocab - ActorDamage Help

    I did find this out. I placed a bad syntax into Vocab and the error reported it being in the BattleManager script. So I realize that it might be a false possitive if changing a value in one script, you get an error in the other script unless you change the other dependant script as well. I'll...
  4. PixelPusher

    Vocab - ActorDamage Help

    I have a question about how to do something. In the: # Results for Actions on Actors ActorDamage = "%s took %s damage!"  = (Hero took 99 damage!) How is it possible, if at all to comment out or remove the syntax that prints the actors name? When only using one %s the result is that the...
  5. PixelPusher

    Make looping BGM - Part 1 (OGG Vorbis)

    I know this is an old thread but I just wanted to say the first time I did this it saved/exported a 0byte file. I then re-exported the file and it worked just fine. I've not used Audacity much as I'm use to using GoldWave. It's still confusing me how to add this loop data to an ogg file with...

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Making progress. And simplifying.
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Not sure why I'm a jack of all trades , master of none... Sigh. Album out 06/03/2022 on all ur favorite platforms. 10 tracks.
Hmm... Mushrooms, maybe they're not poisonous...
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Hi, I'm a new and upcoming Indie Developer, and I could really use some help when it comes to system programming. Explorers can only go so far before needing a map, you know?
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