I hate the fact that I'm kinda stuck trying to build a template for the rest of my readmes to use (I'm ditching the big headers for this). I could be doing something much better... like scripting or making a project. That's what I get for wanting to provide the best possible documentation for my stuff. *keeps going*
I'm considering ditching the lengthy script headers so I can replace it with a small header that would contain some vital info (as to what's being considered "vital" is being fleshed out) along with the always handy but even more detailed compatibility table.
The script headers will contain links to webpages located within my dropbox account. Through those pages, I can provide all of the documentation and info I need to provide without having to waste too much time...
Just finished my four scripts (for XP). Now to refine some of the "Change __ Properties in Frames" scripts. Some of them might end up combined whereas a few others might end up separated into a script in their own (because I realized I bloated one of them with a needless feature).
My first game is going to have the main character more or less create monsters as his party members.
Thanks to the plugin creators still producing content for MV, I might be able to give each of the monster members a personalized range of tactics during combat. I liked how the devs made it like that in FF6.
Stream will be live shortly! Tonight will be the PREMIERE of Killer 7 for the first half of the stream, and at half-stream, we will switch to a session of the Interactive Text Adventure! Feel free to drop by!
Watching the launch, I felt a sort of detached excitement. Usually I'd think something like this would be extremely exciting. I'm fascinated by space exploration and am a big Sci-Fi fan. I guess it's just current events.
What did everyone else think about it?