I know that RMMV has the option to export the contents of the code editor to a file, but is there an external editor that I can use to work on it?
I'm gonna be pretty active for the holidays, and I can't lug my PC everywhere. I'll mainly be on my tablet, so an editor that I can open and modify...
I've tried looking for this on the forums and have had no such luck. Is there a tutorial on how to setup and use Three.js plugin?
Do I just insert in the plugins folder and then add it to my list of plugins?
If this question is in the wrong place, I do apologize and thank you to the mods for moving it to the correct thread. It's late here, but I'm awake and thinking clearly this time.
I've seen the deployment option to push a game to the RMMV Workshop on Steam, and I have a few questions about it...
@Kes I'm just being overly cautious. I'm working hard to make original assets for my game and give it my unique vision.
I want to make sure that any tools I can use to aid me with that, won't come back to bite me in the hindquarters.
(If this is in the wrong section, please feel free to move this thread, and accept my apologies. It's almost 4am as I post this.)
I have Game Character Hub: Portfolio Edition. and I was wondering:
Can the "Second Story" character assets be used in RMMV? Those characters can be used in just...
My tutorial is live! It covers using Yanfly's weapon unleash to replace the basic attack skill with a more dynamic version depending on which weapon type the actor has equipped. It also includes how to import a custom function used to generate a random number within supplied minimum and maximum values, used in the replaced skills, to give weapons a set damage range.
I like to think of Profile Posts as tiny homes, full of all kinds of unsuspecting suckers "future" friends.... Many of which are of course only going to be excited when a strange man in black suddenly shows up to say hi.