I'd probably make the spirit start out ethereal making it hard to hit that can do possession and touch attacks that cause fear. As the main class becomes more powerful the spirit will become less ethereal losing out on its defensive bonuses but can now full interact (cause physical damage) to...
If you have Yanflys Buffs and States plugin this can be easily done with the Apply and Leave effects.
You would just need to add these into the state note box:
<Custom Apply Effect>
</Custom Apply Effect>
<Custom Leave Effect>...
What I have done in the past is have the text appear as a picture so I can have it stay on the screen as long as I want. I did this to synch with BGM but I would recommend being careful with this method because I have seen people complain they couldn't read the text fast enough.
I replay the FF series around every 5 years starting from FF1 to whatever the current title is (not counting MMOs even though I have played them). I’ll just list my top 5 so that I don’t make a post that is too long to read. :D
1: Final Fantasy Tactics – Best story and great gameplay. I don’t...
You could also add AND (&&) into script call too.
So using your above screen shot I don't know what the variable number is for the X and Y so in this script I just used 1 for X and 2 for Y
($gameVariables.value(1) == 15 && $gameVariables.value(2) == 12) ||...
I start all my games on a blank black map that autoruns everything I need to setup the game. End the event with a fadeout and transition to the map that the player starts in.
I'm not familiar with MV3D though so this might be different.
Yes that can work and is recommend if you don't have a lot of events but if you have a lot of different event location changes this can create confusing maps where there are events everywhere and make it hard to find a specific event.
I just created a thread in the plugin section that is awaiting approval and it has my plugin that runs a common event on map transfer.
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
Working on a Premium version of my minimap plugin that will have advanced functionalities such as drawing a Terrain map based completely on the users tilesets, whatever they may be, and drawing minimap radar icons automatically based on texture of the event the note is applied to.