Prescott
Last Activity:
Oct 13, 2019 at 7:03 AM
Joined:
Aug 28, 2014
Messages:
445
Likes Received:
298
Trophy Points:
63
Gender:
Male
Birthday:
Jan 29, 1996 (Age: 23)
Home Page:
Location:
USA
Occupation:
Game Designer/Musician

Share This Page

Prescott

argggghhh, Male, 23, from USA

Veteran

Guess we're not going to get the MV Trinity features in PC MV ever? So weird that they haven't updated MV with the extended event commands. Sep 22, 2019

Prescott was last seen:
Oct 13, 2019 at 7:03 AM
    1. Prescott
      Prescott
      Guess we're not going to get the MV Trinity features in PC MV ever? So weird that they haven't updated MV with the extended event commands.
      1. View previous comments...
      2. Milennin
        Milennin
        More eventing options always gets my support.
        Sep 22, 2019
        Elliott404, Prescott and The Stranger like this.
      3. Elliott404
        Elliott404
        The move routes one sounds useful..
        Sep 22, 2019
        The Stranger likes this.
      4. The Stranger
        The Stranger
        @Elliott404 It really does. I certainly wouldn't miss counting squares when trying to plan move routes. lol.
        Sep 22, 2019
        Prescott, Shaz and Elliott404 like this.
    2. Prescott
      Prescott
      are there really devs out there saying it would take too much time to implement an easy difficulty mode? smh.
      1. The Stranger likes this.
      2. View previous comments...
      3. Cryptic
        Cryptic
        Well, not the WHOLE game, exaggerating.
        Sep 18, 2019
      4. Kes
        Kes
        Designing a straightforward easy mode would make a good thread in 'Game Mechanics Design'. Just because some people would never use it does not automatically mean that a dev shouldn't consider it. There are multiple audiences to aim for. If you want your game to appeal to more people, it is a reasonable route to at least think about.
        Sep 19, 2019
      5. Prescott
        Prescott
        @Cryptic sometimes it can be difficult to do it in hindsight depending on what type of game you've made. If you do it right from the get-go though, it takes a couple of hours max.
        Sep 19, 2019
        Cryptic likes this.
    3. Prescott
      Prescott
      Going through a D&D campaign which has the story to the sequel to my game... now I'm even more excited to finish my current one xD
    4. Prescott
      Prescott
      Making 250 characters in GCH is probably the worst part about developing my game so far. So tedious, so hard to focus.
      1. Elliott404 and The Stranger like this.
    5. Prescott
      Prescott
      XP = Windows XP
      1. View previous comments...
      2. Poryg
        Poryg
        Mobile version
        Aug 11, 2019
      3. Ami
        Ami
        2003: ???
        Aug 11, 2019
      4. The Stranger
        The Stranger
        2003 - released 18th December 2002. Perhaps it was named 2003 because of how close the release date was to the new year.
        Aug 11, 2019
    6. Prescott
      Prescott
      15 more NPCs to create until I have them all! They all have schedules over a 4 day/night week. Next step is actually making their sprites xD
      1. RouletteBunnie and The Stranger like this.
    7. Prescott
      Prescott
      300 (ah ah ah) pages on my wiki now. Gotta' make about 60 more characters and write the quests down and then, for my purposes, it is done.
      1. View previous comments...
      2. Prescott
        Prescott
        Jul 5, 2019
      3. Hollow 1977
        Hollow 1977
        Nice! Did you do all the art yourself. It looks amazing and the characters' stories are well done too. Looking forward to seeing the release of this game.
        Jul 6, 2019
        Prescott likes this.
      4. Prescott
        Prescott
        @Hollow 1977 The art is made by my friend (@SkrillerArt on Twitter). The writing for pretty much everything on that Wiki was either written by me entirely or written by one of two other writers and then expounded on by me :)
        The game has been in development for almost 4 years now actually lol, we started right when MV came out.
        Jul 7, 2019
    8. Prescott
      Prescott
      quick question, anyone know if the hammerstrike pixel art animations actually come with the anims or do i need to make them myself?
      1. Marsigne likes this.
      2. Marsigne
        Marsigne
        Hammerstrike?
        Jun 26, 2019
      3. Prescott
        Prescott
        yeah it's on steam, it doesn't come with the actual animation database files, just the animation sheets
        Jun 26, 2019
        Marsigne likes this.
    9. Prescott
      Prescott
      When I have the drive to work on my wiki it just so happens that the website is fudged. Nice.
    10. Prescott
      Prescott
      Getting very close to finishing all of the characters on my wiki. It's been months. MONTHS. Only need a couple more days.
    11. Prescott
      Prescott
      Wrote an "article" on accessibility in video games. If you're interested you can find the link in the comments :)
      1. pandadodod and Finnuval like this.
      2. View previous comments...
      3. Prescott
        Prescott
        @Philosophus Vagus the thing you're missing though is that the core gameplay doesn't need to be compromised. Someone who loves the typical From Software game design of it being incredibly hard wouldn't have to compromise on that experience if they didn't want to.
        Apr 27, 2019
      4. Prescott
        Prescott
        Someone who doesn't like that kind of experience could just flip a difficulty switch and, although the combat would be changed up, the rest of the experience would remain the same. The art direction, the sound direction, etc. The developer doesn't make the compromise, the player does.
        Apr 27, 2019
      5. Prescott
        Prescott
        Therefore, if a player is upset they only got 45 minutes out of the game, they should probably play it on a harder difficulty. The easy solution is to just describe the difficulty levels as "Classic" or "Easy/Assisted" and hell, maybe even throw in an "Insane" difficulty. It's not hard and it gives players more options on how they want to experience the game.
        Apr 27, 2019
    12. Prescott
      Prescott
      Yo... DREAMS is amazing. Like... REALLY AMAZING. My game dev friends, if you have a PS4 CHECK IT OUT!!
      1. The Stranger likes this.
      2. View previous comments...
      3. The Stranger
        The Stranger
        Looks really good, but I'm waiting for the physical release.
        Apr 21, 2019
      4. Mrs_Allykat
        Mrs_Allykat
        It does look interesting :p
        Apr 21, 2019
      5. Prescott
        Prescott
        @The Stranger you can get it cheaper if you buy it right now digitally since it is early access :3 that's what I did.
        Apr 22, 2019
    13. Prescott
      Prescott
      i saw a plugin a lot like yanfly's doodads but more advanced here a few months ago, but can't seem to find it again :(
      1. Poryg
      2. Prescott
        Prescott
        Hey thanks Poryg, I appreciate it!
        Apr 15, 2019
    14. Prescott
      Prescott
      I got all of the characters in the lore for my game accounted for on the wiki, including all of their relevant info! took a while!
      1. Mrs_Allykat and BadLittleSeed like this.
      2. View previous comments...
      3. Mrs_Allykat
        Mrs_Allykat
        It may be a work in progress, but the work and the care you're giving it shows. Very nicely done!
        Mar 26, 2019
        Prescott likes this.
      4. Prescott
        Prescott
        @Mrs_Allykat thank you! It is an open world game with a focus on the WORLD, so I'm trying to make it as in-depth and cohesive as possible!
        Mar 26, 2019
        Mrs_Allykat likes this.
      5. Mrs_Allykat
        Mrs_Allykat
        You have your work cut out for you. Open world games are awesome, but there will need to be quests, marked and unmarked everywhere. I'll certainly be rooting for you!
        Mar 27, 2019
        Prescott likes this.
    15. Prescott
      Prescott
      bad news: less time to work on my game because I have less time now :l (please add edit/delete function to statuses)
      1. OmnislashXX
        OmnislashXX
        Edit or Delete function? Not going to happen. They changed that for a reason.
        Mar 24, 2019
      2. Kes
        Kes
        What you could have done is to comment on your first Update, instead of starting a new one.
        Mar 24, 2019
        Prescott likes this.
    16. Prescott
      Prescott
      good news: got a better job as a singer, what i love doing.
      1. MushroomCake28 likes this.
    17. Prescott
      Prescott
      Gotta' make an entire wiki for my NPCs. Spent about 9 hours on it last night and didn't even make a dent. Can't half ass this.
    18. Prescott
      Prescott
      Finally finished the drafts for all of the side quests in my open world. Now just need to fully write them... and make an NPC list... :o
      1. Lemonrice and The Stranger like this.
    19. Prescott
      Prescott
      my goal is to have 100 side quests in my game (it's an open world). i have finished writing 80. soooo close. so hard to make them all unique
      1. View previous comments...
      2. Prescott
        Prescott
        @cabfe I'm very aware of that. It's more of a soft goal than anything, I didn't want to make any throwaway "go kill the rats" quests but I do believe I have room to make more things that are unique enough to put in. If I don't make it to 100, that's okay, quality is definitely put before quantity.
        Feb 22, 2019
      3. cabfe
        cabfe
        Even a "go kill the rats" quest can be good. Like, if you have to corner them or make them get out of their hiding place, set up a trap... It's not just "kill".
        Feb 22, 2019
      4. Prescott
        Prescott
        Right, most of them can really be boiled down to that since, you know, it's an RPG lol, but I have been trying to make them as unique as I can.
        Feb 22, 2019
    20. Prescott
      Prescott
      I'm to a point in my game where I can't move forward until I finish writing the side quests. Open world dev takes soooooo long.
      1. MushroomCake28
        MushroomCake28
        I feel you. The first half of my game is very open world, but it took so much time that I made the second half linear (works with the story too). At the end of the game, the game returns to being open world with the addition of all the endgame side quests.
        Feb 12, 2019
        The Stranger likes this.
      2. The Stranger
        The Stranger
        Do what Ubisoft does and fill your game with garbage. Oh, and towers that reveal the map. :p
        Feb 13, 2019
        Prescott and MushroomCake28 like this.
      3. MushroomCake28
        MushroomCake28
        @The Stranger If the game is filled with too much garbage, Ubisoft might sue us.
        Feb 13, 2019
        Prescott and The Stranger like this.
  • Loading...
  • Loading...
  • About

    Gender:
    Male
    Birthday:
    Jan 29, 1996 (Age: 23)
    Home Page:
    http://uselesstorch.weebly.com
    Location:
    USA
    Occupation:
    Game Designer/Musician
    First Language:
    English
    Primarily Uses:
    RMMV
    Interests:
    Playing music, listening to music, making games, playing games.
    Hey everyone, you may know me by Redd on RRR or RMN. I changed my name on here to Prescott to reflect the rest of my stuff.

    I have used RMXP since it first came out, but have since moved on to RMMV for the slew of great, new features it provides. The possibilities are endless!

    I am a designer, developer, musician, writer, and graphic designer.