As a kid I had no idea how the combat system worked so I would make games with no combat all the time. It's still my preferred thing to do, or to make my own battle systems that are more simple than the default one.
Sorry if I'm necro'ing this but Steam is telling me that an update is REQUIRED for me to launch RPG Maker MV. I'm currently on 1.6.2. I can't find any info on there being an update. Am I good to update it? What's been changed? Is the update real or is this just a weird bug?
Let us also not forget that the TPBS can either have the bars charging in real time, or the bars can stop when it is someone's turn. Hopefully there is an option to change that with an event command as well!
I did start another project a year or so ago, a horror game, and I completed a short roguelite as well. The horror game is completely done outside of everything in RPG Maker itself.
I also have the soundtrack done for the game of this status if anyone wants to hear it:
Thanks for the messages guys.
I don't have a teaser for it out yet because I don't want to show off a product that's not quite visually where I want it to be yet.
I do take breaks but I fear that sometimes the breaks go on too long and I don't want to get back into it. When I do start working on...
All of the programming, music, and mapping is done by me, but I had help on the writing/design and completely offloaded the art. The people involved are another reason why I can't quit. It would make their hard work go to waste too. I will be incredibly satisfied when it's all done.
I'm getting to the point where it's almost been five years since I started work on my game and I'm really getting tired of working on it. I can't stop now, though, otherwise that's way too much time/money wasted.
Correct me if I'm wrong, but it seems like the system requirements aren't as much for working in the engine as they are playing the games. 8GB needed for games seems about right considering it's basically playing in a web browser and those are very RAM hungry.
My friend has a crap top from 2011...
Also, I think people will only use MV if they need a specific plug-in, they're still making a game in it (me), or if they can't afford MZ. XP-VXA use a different coding language so I can see people still using it because of that. 2K3 is very old-school and still has the most robust eventing system.
Finally! I've been puzzling over why it wasn't working for two days now. Turns out all of my calculations were correct, I just forgot to give some events hitboxes. Now my randomly generated maps check for collision errors, and move stuff around in real time if they finds any.