The building styles are for the most part pretty similar, actually, but it's because I'm trying to give it a very classic RPG feel. That, and since I'm making so many towns it's kind of an inevitability. A few places have different houses in them, I'd say around 1/5. A few of them have...
Oh yeah believe me, I know. It's an open world game. I have NPCs there and there is at least 1 quest in every town. Most of them have their own lore and little things that flesh them out just a tiny bit. I've been working on the game for over 4 years, so... would not recommend trying it.
I'm EXCITED! :D
There are 3 larger cities and 3 smaller towns that are at the base of mountains.
I'm not parallaxing for this project though because the goal was to make it kind of look like an SNES Final Fantasy/Dragon Quest game.
I like your windows theme!
This map looks really cool but it's a bit weird to not have a wall on the right side of the room on the left. If you look at the Zelda games that have this perspective, they always have all 4 walls in their rooms.
I can see how that would be sort of useful, but you don't have to release a new version of the game. Updates can contain only the files you updated. I'm fairly certain that RPG Maker by default loads things from the game folder before it loads things that have been encrypted, so if you have a...
Okay perfect, that's how I thought it operated but I just wanted to make sure! It almost sounded like it added stuff to the base files. That solves the question about encryption too because it would work with it. Sweet :3
Hey, this is awesome! Can't wait to see it released.
If I may suggest something, if possible, you should make it only be applied temporarily so that if a player closes the game, deletes the mod from the mod folder, and starts up the game again, their mod won't be present any longer.