Okay, Many-Spires is getting split into multiple posts as I work on Ashes of Angoroth. Here is why:
The issue I'm having, I feel, is the overwhelming amount of work involved in detailing a fantasy city in a single, lengthy post. It is difficult to organize when you've got so many different concepts and ideas flowing through your head. Instead, I'll be editing what little I've posted thus far into an introduction style post, like I did with the Fractures. As I come up with fleshed out ideas, I'll post more about the city over the course of the project, getting into the specifics of each area. This way, I can move onto the myriad of other fun things I've been coming up with at random, while still explaining and showcasing Many-Spires. Everything will be sorted and categorized for easy access so that nobody becomes lost.
Currently on a mission to improve my lexicon. I find it important that every few months I take the time to learn new words until they are naturally integrated into both my written and verbal communication ability.
Been spending a bit of time away from my setting project to playtest Shards Online, a new MMO made by one of the programmers that worked on Ultima Online. It's pretty fantastic so far but it has definitely consumed some time I could have spent writing. All good though, I have tons of ideas, tons of notes, and I don't plan on dying anytime soon, so it will get done. Sometimes the best thing to do is take breaks from big projects and work on something else. I've been writing little random short stories in the setting of Angoroth for the past few days. I am excited to say that they work out quite nicely.
Conceptualized another city and I'm far from done with Many-Spires.
Elaura's Crossing-spanning a great chasm is a bridge seemingly built for giants. Over a mile wide and twice as long, humankind has constructed an entire city atop this massive structure. Homes and businesses are impossibly stacked vertically, connected by stone walkways and rope bridges. Clearly some enchantment holds the haphazardly placed masses of dwellings together, preventing the structures from collapsing. At the enormous bridge's center is the Dome of the Light, named for the brilliant column of white light that reaches skyward from a formation of glowing crystal affixed to the top of the Dome.
Hard at work. Just been busy because of the holiday. But today is the perfect day to stay indoors and write. I will not and have never gone out to join the corpulent masses of savage Black Friday shoppers. Outside of my PC setup, I live a fairly minimalist lifestyle. Black Friday to me represents materialistic excess and mindless consumerism. Not my cup of tea.
Since I've put my MV game to bed for the time being due to Degica's slow releases of graphics packs, I'm working diligently on Ashes of Angoroth. Expect an update this evening. I apologize for any complain-y posts I made last night, they've since been deleted. I normally don't get distressed but I realized working on a game with a quarter of the resources I need to actually finish it is a waste of time. I can wait it out.
Morrowind binge is over. Back to working on Ashes of Angoroth. Hopefully I'll have something to update Many-Spires by the wee hours of the tomorrow morning, say 2:00am or so. We shall see. Designing the something as intricate and massive as a city takes time.
Won't be updating anything tonight, because I will be on a Morrowind binge. I've been writing things in Notepad to copy into Wordpress later, but as most of it is incomplete and more of a list of random ideas in no particular order, I'm will not be posting it publicly. I prefer a cleaned up and polished version be all that I release. For anyone wondering why Notepad, it's because it doesn't have any kind of formatting that would muck things up when I copy it over. I tried copying and pasting into Wordpress from OpenOffice Writer, and the text was blue for some odd reason, even though I never changed it. Using headings on a single line would change the text below it as well, which is undesirable. Notepad text is quick, clean, and readily edited.
Got nothing done last night. Damn cat spent all night jumping up on my desk and attempting to get behind my computer, which will most certainly result in things getting broken. I don't know how to keep him off of the desk. So frustrating
I have renamed my setting "Angwel", loosely translated from Old Tongue as "The Thousand Storms". I am not changing it, because it took hours of putting together an admittedly weak lexicon of fictional words. I am not a philologist or an etymologist and I have very little experience trying to make a fictional language, even a rudimentary one. I am not one to use a random generator to name things, because nonsense names are dumb and feel like cheating in my book, especially when they lack consistency. In regard to human character names in the setting, they are American names I have mixed and matched the syllables of, while trying to keep familiar sounds for my clarity. Names like Rigel, Theolar, and Daleon.
I appreciate the feedback I received from a few individuals. I know the old name was too close to an actual word. I have corrected it, and although it may be rough around the edges, I don't think I'll be changing it again lol. Thank Microsoft for Find and Replace, because changing my posts manually would have been hell.
New blog URL:https://realmofangwel.wordpress.com/ note that the "Realm of" part has nothing to do with a novel/game title. This blog is meant to be material detailing the world itself.
Whew. Glad that's over and done with. So very done for the day. Lol. Normally I don't struggle with naming places or people, but not using a total nonsense name for my world is something I wanted to avoid. Angwel is at least justified as translated from an older language.
been using old character designs I had from high school for npcs in my game. seeing as the original idea of my game was a comic, I've got a LOT of designs for characters sitting around. a lot of people aren't a part of the story anymore, so I'll make 'em npcs.