I want to make a tutorial series for parallax mapping, but I can't speak English at all. My voice sounds fine in my head until I hit the record button and listen back to it.
I really like the part where I have to climb 3 mountains, swim across 7 rivers, walk 10km just to get to the boss room from the checkpoint, and then instantly die to it super fun, love it when the game does that!
This is my layer workflow for parallax mapping that I've been using for all of my parallax maps for the past 3+ years now. I find it to be not just the fastest but also the least destructive since it doesn't mess up layers' order as well as it's easy to back and fix if you make an error. Hope this can help someone struggling with the most boring part of parallax mapping.
Not RM related but I've been working on this for the past 2 months as a student project. Now that it's done I can finally go back to do some mapping lol. Here's a clip of it.
I hate my brain so much, I can understand, read and write in English just fine but the moment I need to speak in this language my brain be like: nope too much can't handle this i'm out.
would anyone be interested in a detail breakdown of parallax mapping pros and cons? or would you guys be more interested in a parallax mapping tutorial?
I thought retopology and UV unwrapping was bad enough until I have to do some rigging and weight painting... what an awful experience. Mad respect to people that do them for a living.
I know it's just other small RM devs, but it still always feels legitimizing to have folks email me in private with a steam key, requesting a review of their game. Look ma, I've made it to the big leagues.
time and time again I enjoy dramatic remarks on how I should find a better job.
As it stands, I go to work for 10-14 days a month. At work, I have time for my private projects. I arrive home, my mind is clear.
So yes, the pay sucks. But I have what so many lose after graduation. Freedom.
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