My biggest dilemma regarding RPG Maker MZ: if I buy it, would it be better to transfer my old project (and accept that I have to start some things from the scratch) or start a new project (and risk abandoning the previous one)?
I decided to take a look at my first RPG Maker projects after buying RM2k from the Steam winter sale. Some things haven't changed a lot in 15 years: my game are still a bit too "epic" for my own good... and I still make terrible jokes and puns.
I just had my first real fire. Dad made burgers for lunch and the grill caught fire. He tried to get water but I told him you should never put water on a grease fire. So I got him the fire extinguisher under the sink and we managed to put it out. I can still smell a little of the smoke coming from the patio, but at least it's clearing. It sure was scary though.
Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.