How would I do a script call for your function saveGame() in cloudmanager. I am trying to use hudell's autosave (http://download.hudell.com/OrangeAutoSave.js). I want to be able to send savedata to my php server on map transfers and after battles.
Sorry to bug you but I only just started using JS.
Hello Purzelkater //rmwforums.s3.amazonaws.com/emoticons/default_smile.gif how are you ? , i hope you are ok //rmwforums.s3.amazonaws.com/emoticons/default_smile.gif
can i ask you something about your project CBAM
is it really a multiplayer //rmwforums.s3.amazonaws.com/emoticons/default_biggrin.gif and did you used RPG MAker MV //rmwforums.s3.amazonaws.com/emoticons/default_biggrin.gif ?
i mean a multiplayer like 2 players play it in the same time ?
Besides my Might and Magic inspired project, I have always wanted to make a Fire Emblem-like game. Time is the culprit... Between life, composing music packs, and working on a game can it be done!? The tactical plugins for MV work quite well based on what I have tested.