Recent content by Purzelkater

  1. Purzelkater

    [Tutorial] CBAM - Cloud Based Asynchronous Multiplayer

    This is just a quick response about the state of CBAM plugin. The last months I was very busy with work and I'm afraid this will not be changed the next months. So I had to stop my work with and for MV, sadly. I don't want to say, CBAM is dead, because I want to use it on my own game(s), but...
  2. Purzelkater

    CBAM - Cloud Based Asynchronous Multiplayer

    Well, I know about issues with xampp on the first version, but it should work now. Can you give me a console log and what's wrong? Kind regards, Purzelkater
  3. Purzelkater

    Cloud Manager - Simple cloud based savegame system

    Okay, it seems like the prune function kills to many from the save content. I don't know why or why I could save and load your game with prune without any issue, but I will look into the plugin save/load functions again. Edit 1: Just one note: Without the Cloud Manager, the RMMV built-in...
  4. Purzelkater

    Cloud Manager - Simple cloud based savegame system

    Okay, that's crazy. >_< I was able to save and load your game on the start map and on the house many times without a problem. Have you made changes to your project after you have send me a copy?
  5. Purzelkater

    Cloud Manager - Simple cloud based savegame system

    Sorry for this long delay, but I was sick last week, my daughter had have her First Communion, my father had have his birthday and there are 4 new cats on the house now. Well... long story short, I was very busy. ^^ Okay, as I said on PN I had an idea, I was able to implement a workaround. On...
  6. Purzelkater

    Cloud Manager - Simple cloud based savegame system

    Yes, thanks. I think I know the problem. Now I have to see how I can slove it. It seems json on js has some limits on data compexity I have to handle with. Do you have a copy of your game I can test/work with?
  7. Purzelkater

    Cloud Manager - Simple cloud based savegame system

    Size should be no problem, because I save/load the same data like on the lokal savegame file. Do you have a console log (F8), maybe with plugin loglevel 3?
  8. Purzelkater

    Cloud Manager - Simple cloud based savegame system

    Well, on the top of the script I read all parameter data from $_POST, but gameData is only set on save action. On my server, access to $_POST["gameData"] will be ignored then without any warning or error output. But depending on the configuration it can also return a warning message like...
  9. Purzelkater

    Cloud Manager - Simple cloud based savegame system

    Okay, database seems okay. I had tested the plugin with an older WAMPP/XAMPP version, so it should work properly. Well, I have tried it again and it seems, xampp server has other warning levels than my linux server. So xampp sends back some response messages the plugin can't handle with. I...
  10. Purzelkater

    Cloud Manager - Simple cloud based savegame system

    Can you test your database with the attached script, please? Copy db_test.php into the same folder as your other php script and run it. You can send me the output as PN as you want. With a fresh new database you should see like this: What php version and http server you are using?
  11. Purzelkater

    Cloud Manager - Simple cloud based savegame system

    Hm... I have tested the plugin with a fresh new game right know without any issues. I have created a new database with db_create.php and was able to login and save/load a game. Can you show me your plugin settings, please? And you could try to use IP address instead of localhost (IP for...
  12. Purzelkater

    Cloud Manager - Simple cloud based savegame system

    Hm, the error says the scipt can't find the table "savegames" on your database. Have you created rmmv.sqlite with db_create.php script?
  13. Purzelkater

    Battle actors manager

    Indeed, this was my next idea. But I would go step further and create a new party before the battle start, add all needed actors and remove the party after the fight. This should be easily enough because an actor can be on multiple parties at the same time and the "battle party" exists only...
  14. Purzelkater

    Battle actors manager

    Okay, I understand now, I think. I will try it and how it will work with the Party Manager. To explain, what I want to do: I have 4 parties in the game, managed by HIME Party Manager. Each party can have their own members (actors), own inventory and own position on the game (map). With the...
  15. Purzelkater

    Battle actors manager

    Ah, I see. Well, I have added the no_battle_switch to all my actors like here. I have added switch 2 to actor 2, switch 3 to actor 3, ect. Then I habe simply added an event to start a fight. On this event I have set the switches first. But only actor #2 (the current actor in the party)...

Latest Threads

Latest Posts

Latest Profile Posts

Hey everyone! No Studio Blue RPG Maker Critiques Stream today! But you can always check the playlist for old streams you've missed!

I ran out of paper sheets to draw, so I guess I'm forced to do digital for a while now...
x778xt8.jpg

Still haven0t found a colouring style that I like :kaoswt:
woods.pngshop.jpgboss.jpgRoom.png

Mapping is becoming so much easier!
FirestormNeos wrote on Neikoku's profile.
the cat in your profile picture is adorable

Forum statistics

Threads
111,434
Messages
1,061,105
Members
144,803
Latest member
NoWareCo
Top