Recent content by Pyrathas

  1. Pyrathas

    Plugin like Yanfly's Item Synthesis?

    Haha ok. May take some time because I'm deciphering java to C# from school so I can be fluent in both
  2. Pyrathas

    Plugin like Yanfly's Item Synthesis?

    It helps alot trying it out now!!!!!!
  3. Pyrathas

    Enemy running from character on map

    Yanfly's Region events might help too.
  4. Pyrathas

    Custom Sub Menus pt2 Using variables for pages

    Any time. I have a few more I am planning but the problem is I'm more proficient in C#. It takes a bit to pseudo code, even eventing wise to javascript.
  5. Pyrathas

    FREE Seeking Idea Bouncers, Story Writer and Battle Animation Crafter

    Sure Right now I'm working on a school assignment (never coded until last fall) where I have to make a space invaders game in unity. If the screen name is similar, I will PM you there. Edit: I could use some database help we can discuss that.
  6. Pyrathas

    Experience Curve, leveling, leveled enemies

    Wow that is detailed! I had to print it out to read it better. Thanks! Yeah skyrim had a decent level system for enemies. I thought it was tied to player though.
  7. Pyrathas

    FREE Seeking Idea Bouncers, Story Writer and Battle Animation Crafter

    I'm studying to be a Game Designer and Narrative Designer at the Academy of Art University. In my signature is a link to my GDD here in the forums. My youtube channel has a 30 minute rambling of Character development. I use psychology, MBTI for personalities, and Narrative arcs. I can work for...
  8. Pyrathas

    Experience Curve, leveling, leveled enemies

    I agree! I always figured the best way was to tie it into the player level. But this causes the opposite immersion breaking like why is that rat stronger now? I psuedo coded something like If player.level = x (rat.level = base * player.level * size%). So the rat would level with the player based...
  9. Pyrathas

    Experience Curve, leveling, leveled enemies

    So the biggest turn off for me in RPGs, other than not seeing the enemy, is each enemy is a set stat and that's it. So slime is a challenge early in game, but annoying at high levels. VERY annoying. I found it more challenging and immersive when monsters level with you. So what I trying to...
  10. Pyrathas

    RMMV Necroficer (In Development)

    @admin So Do I make a new post for in Development? Or does this post get moved?
  11. Pyrathas

    Custom Sub Menus pt2 Using variables for pages

    Brief description: I have been making a custom submenu and figured out how to have an event reveal them. In Part 1 Here we will make the second Submenu page. Here is a video of what we are making: Requirements: RPG Maker MV Yanfly Core Engine Yanfly Main Menu Images In Part 1 we made a...
  12. Pyrathas

    Custom Sub Menus pt1 How to have an event reveal a submenu option

    Brief description: I have been making a custom submenu and figured out how to have an event reveal them. Here we will make the main Submenu page, and hide it until a switch is triggered. Here is a video of what we are making Requirements: RPG Maker MV Yanfly Core Engine Yanfly Main Menu...
  13. Pyrathas

    Show Picture Issue

    That worked. The X Y threw me off. I didn't think about the screen size.
  14. Pyrathas

    Show Picture Issue

    So I am trying to show a picture at a select Coordinate for a menu. So I used an autorun event, I set picture number to 1, origin is center, coordinates is 2,4. It goes to the upper left of the screen not to the coordinates. I even tried move picture, setting it to autorun, parrallel, but...
  15. Pyrathas

    RMMV Necroficer (In Development)

    Corrupted Blood is a storyline reference. Its a derogatory term for half breeds in the game. The first Necroficers were Halfbreeds. One used his abilities for good, the other for evil. Because the evil one's actions, all half-breeds were punished despite their innocence. Most of the Fae and half...

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Hello again, mortals.
Been playing through Skies of Arcadia again, and it really makes me wanna see someone try to implement how ship battles were done in the game into RPG Maker (or really just in general).
split.png
split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
theortically if there were a developer who spied on people's game playthroughs and changed things in real time to make it harder for them, what might be said game developer's motivation?
Hi everyone! Enjoying this nice long weekend. How are you all doing? :)

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