Recent content by quackgyver

  1. quackgyver

    How do you prevent font blurring?

    That doesn't work. Blurring still occurs regardless of whether the Font Smoothing-setting is on or off: I don't think it's a good idea to add a dependency that completely replaces the engine's default font behaviors with something fundamentally different if there's an easier way to achieve...
  2. quackgyver

    RMMZ Sharp Text [MZ + MV]

    I can't get this plugin to not make the font heavier than it should be. In RMMV the font looked like this at 16px with a bunch of anti-font blurring plugins installed: However, this is how the same font looks in RMMZ with this plugin installed, and "Text Thickness" set to 0: It doesn't...
  3. quackgyver

    How do you prevent font blurring?

    How to you prevent font blurring in RPG Maker MZ?
  4. quackgyver

    Tilesets not showing up in editor?

    For some reason tilesets aren't showing at all, for a specific project in RPG Maker MZ. See images: Any help on how to troubleshoot this would be appreciated.
  5. quackgyver

    How do I resolve 'TypeError: Cannot read property 'expParams' of undefined'

    I have only one actor in the Starting Party-box, and only one line is selectable in addition to that: This is normal however, since double-clicking on the empty line below your actor is how you add additional actors. No lines beyond these ones are clickable.
  6. quackgyver

    How do I resolve 'TypeError: Cannot read property 'expParams' of undefined'

    I have one actor set up: I can't really find any references to nonexistent Database entries though. The Classes-section looks fine:
  7. quackgyver

    How do I resolve 'TypeError: Cannot read property 'expParams' of undefined'

    When I try to playtest my game, I immediately get the error message "'TypeError: Cannot read property 'expParams' of undefined' ". The console gives me the following: rmmz_managers.js:2030 TypeError: Cannot read property 'expParams' of null at Game_Actor.expForLevel (rmmz_objects.js:4151)...
  8. quackgyver

    Newly-created tilesets allow boats to go over A2 ground tiles

    My hope was that there was just something I was missing in regards to how vehicle collisions work. If this is a bug then I'd consider it a pretty huge one, since it basically means that you can't use vehicles in any map outside of the default ones, unless you know how to apply the hackish...
  9. quackgyver

    Newly-created tilesets allow boats to go over A2 ground tiles

    If you're trying to understand whether I pick "New game" or "Load game" then the answer is "New game". The correct map loads up following that, since I've set the player's starting position in the test map. Ah I see. Yeah, my game's source folder has no www folder, so Playtesting seems to work...
  10. quackgyver

    Newly-created tilesets allow boats to go over A2 ground tiles

    I use my mouse cursor to click on the "Playtest"-button, and then I play my game. I'm not sure what folder you're referring to. What path do you want me to check? Like Andar explained above, the first tile is a forced star. No. I actually used a clean RTP project to test and build my water...
  11. quackgyver

    Newly-created tilesets allow boats to go over A2 ground tiles

    You can easily determine where the line between A1 and A2 goes in my tileset just by looking at the screenshots. Images aren't needed for that. However, here they are: Even if something was wrong with the images, that still doesn't explain why two different tilesets that use the exact same...
  12. quackgyver

    Newly-created tilesets allow boats to go over A2 ground tiles

    Thanks, but I don't see how any of this applies to my situation? You can clearly see in the attached images that I'm using water tiles for water and ground tiles for ground, and that the passability is set correctly for boats and ships.
  13. quackgyver

    Newly-created tilesets allow boats to go over A2 ground tiles

    Scenario: I just created a completely new tileset ("Zoo") in the Database editor, and gave it the exact same tile images, parameters and settings as an already-existing tileset ("Outdoors") that was created back when the project was first created. I've gone through all of the bush, ladder...

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I'm having toooo much fun designing the new MP (Mental Psyche) system. I've only worked it out for enemies so far, but it's fun to stun them, then go after their MP and delete them instead to farm for better item drops.
anyone know of a place I can promote my game? sorta like game awards but for indie devs, like a place where I can drop a trailer and like stir up some hype
Doing RPG Maker News for 17th October 2021

That moment when you came up with a very good game title, but when you searched it, it has already been used... T.T
Crazy week. My anxiety decides to go nutz. Worse thing about it is that it causes me to lose focus on my work. I was able to leave early one day and take a nap. Seemed to help. How is everyone? Boosters coming soon here. Get my life back on track again.

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