Awesome, thankyou so much!
I'm currently not running decomile add on but may add it in future so thankyou.
I have changed line 1078 to
draw_icon_with_hue(@recipe.crafted_item.icon_index,
@recipe.crafted_item.icon_hue, x, y, enabled?)
and added your script patch to v3.8.
So far...
https://forums.rpgmakerweb.com/index.php?threads/crafting-script-v3-8-updated-2-26-2015.17560/
and
http://rmrk.net/index.php?topic=44614.0
with error code:
Hi all, I'm looking for an item icon hue/color changing script that works with Venka's Crafting Script 3.8
as I need to color change ores/bars icons to be different colors for crafting tiers.
At the moment I have Modern Algebras Icon Hues script but it's clashing with the icon hues call part of...
Quite possibly.
I've negated the error by turning KEY_ITEMS_NOT_STORABLE to false for some godunknown reason.
I'll try updating the script but at least I've found a workaround.
Thankyou :)
It's the item note box script call for the Storage Boxes Add On: Item Types for this Storage Boxes script.
I'll check if its a compatibility problem with another script (other than storage boxes), but I don't think any of my other scripts affect armor.
Wait... I just looked at what I just copied from my scene call and figured out my own problem lmao
I forgot to remove the # from when I was making notes to myself
Oops
Now the problem is when I tried to open the Wardrobe with my armor in my inventory (which I have labeled as "clothing" allowed...
This is the error code I'm getting when I try to open any box other than box 0
So most likely something to do with the opening and closing sounds.
(Line 334 is: if !@box_info[box_id].has_key?(:open_sound))
"If you're using a day system, my suggestion is to save the day when you planted the seed into a variable, then on the next page (the page where the plant is already grown) set its its condition to if "day variable is greater than the value saved in the variable""
Ooh, how do I make it save the...
Hey friends, so I've tried a few things but none of them have worked.
Is there a way of making crops grow after my Days Variable adds +1? (Eg, crops grow the next morning, like in games such as Stardew Valley & Harvest Moon)
Such as, once Days Variable = +1 then run below script
at the moment...
Hey friends, I'm having a problem that any recipe over recipe 14 is not registering.
I've added a new craft (Smelting) So 7 crafts all up so far, which are all working fine but none of the recipes over 14 will register. I can only get them to register if I delete other recipes down to 14 again...
Well after half a year of health problems (that aren't as bad as before), and playing with UE4 & 5... I realized I should finish this project before working on something else. So I decided to upgrade my randomizer. And really just focus on compromising wherever I can to finish the project sooner rather than later.
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