Next dungeon I'm making is an absolute nightmare if you're not prepared. Invisible enemies and status effects and hard hitters D: it's a tough 'un. Doable though.
Okay my mind is set. After this demo's out I'm thinking about making a Dark Souls-esque dungeon crawler game. Who'd be up for collabing that shizznit? Won't be 'till Summer probably.
Can anyone someone adept with FL Studio help me figure out how to route MIDI channels to separate mixer tracks via a VST? I'm following all the instructions but it's not working.
Thinking about taking a break from Blood Shard and doing a small collab project with a few people after I release the next demo...who'd be up for that?
My friend and I have started a little ambient side project called 'Alexander Young'. This song is still in it's most beta of WIP stages but a little pointers could help a lot http://soundcloud.com/mark-mckeich/polaris-wip
i'm working on finishing an old game in vx ace (the first game i tried to make in vx ace), and it's making me realize how many things i've come to take for granted in mv (like the additional BCDE tile layer and the plugin manager).
I really hope Google stadia/Amazon luna become successful household "consoles" in the future only because I could see it being 1000x easier to get RPG Maker and other indie games on their platforms & if so I PRAY they have gate keepers to keep half baked indie games out of the mix so they don't end up like steam/itch.io with 1000s of incomplete RM projects that continue to give our community a bad stigma.
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