Recent content by Quilly

  1. Quilly

    Help running a command through a script

    I think I've got it. I found the part of SAS that was using player health (dealing damage and whatnot) It was using Game_Player > Game_Character as it's class. Changed class Sapphire_Skill to class Sapphire_Skill < Game_Player actor.hp term works fine. This might even open up some new...
  2. Quilly

    Help running a command through a script

    Still an error from that one. This can't be true. I used " $game_variables[11] = actor.hp, etc" in the update of the same class, and it functioned, however, lagged the game, as it was executing every frame. I do notice the "char" references now, though. Perhaps I could add the player health...
  3. Quilly

    Help running a command through a script

    That's the thing, it totally is though. This error occurs after getting in the game, running around my test area, unlocking the skill, then right as I hit the button, the error occurs. I can go take damage from test enemies, use health items, etc, waaaaay before the error, so the game has to...
  4. Quilly

    Help running a command through a script

    I went through all the command script calls before making my post, however the "-Set Variables equal to amount of Items" is close. I attempted to use "$game_var... = $game_party.members[0].hp" before my post as well, but that yielded nothing; the variable stayed 0. Understood! Sorry for the...
  5. Quilly

    Help running a command through a script

    All I want to do is set the variable to the player's current hp. I was able to do it with "$game_variables[11] = actor.hp", however it lagged the game pretty hard. Here's the thing: I don't even need to have it updated every frame, which is what I believe that was doing. I just want to use it on...
  6. Quilly

    [ACE]Sapphire Action System IV - Melee Skills

    Hello once more! After all this time, I've solved my problem and more, and I'd like to document what I've learned for anyone else looking for what I was. While I could post my highly edited script, I am lead to believe that that action isn't allowed, which is understandable. The solution I found...
  7. Quilly

    [ACE]Sapphire Action System IV - Melee Skills

    Just curious, did I phrase something incorrectly or not give enough information? Not trying to be impatient, I understand nobody owns me anything here, but even a point in the right direction would be really appreciated. Thanks!
  8. Quilly

    [ACE]Sapphire Action System IV - Melee Skills

    Bump and update. I tried to use the timer in someway, however I couldn't figure out to trigger a function when the timer ran out. If there was some way I could track the amount of frames the object has existed for, I could make an "if" statement to destroy the object. Any help would be much...
  9. Quilly

    [ACE]Sapphire Action System IV - Melee Skills

    I've been toying with SAS for a few days now, and I'm stuck on an issue I'm sure someone has solved, but I haven't found an answer to. I'm looking to use melee spells/short ranged projectiles, however the script seems insitiant on only destroying a player spell object once it's hit a wall or an...
  10. Quilly

    Sixth's Mini-Games - v1.2 (13/12/2015)

    Hello! Really like these scripts, especially the QTE Type 2. Regarding that one in particular, is there any way to make the success window on the objects easier? It seems a little unforgiving to have the objects fall at a decently fast speed when the window to successfully hit is so small. Thanks!
  11. Quilly

    Changing Sideview Actor Framerate

    So I'm not even sure if this is possible, but is there a way to have sideview actors with different frame rates on their animations? I was able to go into rpg_sprites.js to change the frame rate of sideview actor, but I was wondering if there was a way to different characters to move faster or...
  12. Quilly

    HP drops to 0 Event Not Working

    Didn't even know the immortal state was a thing! Thanks so much :yswt:
  13. Quilly

    HP drops to 0 Event Not Working

    This is super frustrating and I've been trying for hours. I want an event to trigger when the player dies in this certain troop, but when they do so, it takes you straight to the Game Over screen. I've looked at examples, and it seems in order to do this you need to disable the death state when...
  14. Quilly

    Character Sprite Resoultion Issues

    Played around in photoshop and found a way to do it. Thank you!
  15. Quilly

    Character Sprite Resoultion Issues

    So, my character is a giant. When I tried to downscale her, she looks terrible. I got YEP_CoreEngine hoping to match the game resolution to my characters, but the image below is with the game at full screen. I've read all around and can seem to find an answer. What do I do?

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