Cutting content ain't easy. But come 2022, I intend to get my rear in gear once more to tell a more concise story. Much as I wanted it to be my magnum opus, I will happily settle for a rough start to a great series if I can.
I'm sorry. I have a bad feeling I've been manic the past couple of days. Antidepressants have only been making things worse somehow -- too drowsy to function, followed by insomnia. Why not making me go crazy to boot?
The more I read Calvin and Hobbes as an adult, the more I deeply respect Bill Watterson. Plenty of stuff flew over my head, but now that I'm old enough to appreciate the viewpoints he shared with the fun and imagination? I am grateful that C&H was basically my early childhood.
I've gotten far enough to show off most of my intro dungeon, barring the opening boss fight. Meet Raziya, heroine of A Lion in Scarlet. See her beat up and incinerate goblins, and explain game mechanics!
Got almost two hours into a game jam for RPG Maker Network's birthday tonight, not counting an hour of sprite editing! Here is one room so far, in a game about a gnoll celebrating her thirteenth birthday. Yes, this is fantasy Chuck E Cheese's.
It's been a weird while. I've been so torn down that even playing video games has been something I avoided. But I shouldn't forget two things. One, I love RPG Maker for a reason. Two, only way to eat an elephant is a bite at a time.
Getting inspiration from, of all places, Digimon World 3. If I'm more worried about practicing game mechanics than story right now, why not a dungeon crawl? Partly inspired by Etrian Odyssey as well. |3
Co: "This bug drove me insane. I tried a lot of things to debug, it just stuck".
Me: "How did you debug it?"
Co: *shows a complicated debugging method using breakpoints and everything*
Me: "What about ... " *casually prints a stack trace in the try/catch exception
Co: "Wait, you can do that??"