Making up a quicky tabletop RPG like the ones I used to make in middle school: ones inspired by JRPGs. Only have so much time to finish the system before my cousins, the players, arrive at Thanksgiving. Despain, your RPG skill advice will come in handy. Otherwise, wish me luck!
Just finished mapping out character stats and when the five magic-users gain spells. Only 30 spells in the game, not counting TP-using techniques and enemy powers; trying to keep it simple but effective, using Dragon Quest 2 as inspiration.
From people who've worn heavy sports padding and gear before: if you had to wear it as improvised body armor, and wanted to use gaming terms to describe it, would you call it "heavy", "medium", or "light" armor? Mostly, in terms of weight and movement restriction.
After that trainwreck that was trying to stream last night, I'd managed to add a few additions to my game. Spell/technique lists for all but one PC are finished, and decided on making the game steampunk fantasy, as I'd first intended a year or two when I first came up with the idea.
Besides my Might and Magic inspired project, I have always wanted to make a Fire Emblem-like game. Time is the culprit... Between life, composing music packs, and working on a game can it be done!? The tactical plugins for MV work quite well based on what I have tested.