For my urban science fantasy, I've come up with a story arc during work today (which went fast as greased lightning). To avoid spoiling it too much, it reminds me of Cecil's trials toward heroism from Final Fantasy 4.
It's all coming together for me now; I finally know what I want to do with my upcoming RPG Maker game, as well as how I'll do it. Just... need another week's pay so I can get the full version of VX Ace. ^^;
Been going back and forth with ideas for games that I wish to do. Let's just say that the concept I decided on for my story-based game is going to be partly inspired by a canceled game of mine... and that some things in life never change. [/toosubtle?]
Now then. Down to business. Brainstorming stuff for my story-based game. Have most of what I want to do with the dungeon-hacking game already figured out, as well; just need to begin working on sprites and actually using the maker itself to begin piecing it together.
Sorry if this update's a bit too soon from my last one. Anyway, had an epiphany of how I can stat out the characters for my EO-inspired game WITHOUT spending ages doing, like, +50 characters' stats. O_O
With the opinions added, I am deciding that my main project will be story-based, due to the fact that I feel I could complete it in a timely fashion. For my EO-inspired game, I'd need to make a TON of sprites. Regardless, I'll probably work on both at the same time, but will lean toward my story-based RPG a bit more.
so like with the whole 'familiarity breeds contempt thingy', how are you supposed to tell if your title screen/battle music gets really tedious after a few dozen plays or if you're just personally hella sick of it?