It's all coming together for me now; I finally know what I want to do with my upcoming RPG Maker game, as well as how I'll do it. Just... need another week's pay so I can get the full version of VX Ace. ^^;
Been going back and forth with ideas for games that I wish to do. Let's just say that the concept I decided on for my story-based game is going to be partly inspired by a canceled game of mine... and that some things in life never change. [/toosubtle?]
Now then. Down to business. Brainstorming stuff for my story-based game. Have most of what I want to do with the dungeon-hacking game already figured out, as well; just need to begin working on sprites and actually using the maker itself to begin piecing it together.
Sorry if this update's a bit too soon from my last one. Anyway, had an epiphany of how I can stat out the characters for my EO-inspired game WITHOUT spending ages doing, like, +50 characters' stats. O_O
With the opinions added, I am deciding that my main project will be story-based, due to the fact that I feel I could complete it in a timely fashion. For my EO-inspired game, I'd need to make a TON of sprites. Regardless, I'll probably work on both at the same time, but will lean toward my story-based RPG a bit more.
So ghosts can go through walls and stuff, and depending their type (according to fantasy media) they can or can't interact with objects to a certain degree...
So why they don't always fall through floors? Do they always float and sometimes simulate walking? If things go through them how can they hear/see? And why sometimes they have clothing? Do clothes die as well?