Finally finished the first character for the free bust set I'm making. It turned out more big
SD than chibi, but I can't help but fall into my natural style. I'll post a thread once I've got more to show.
Finally picked up Fire Emblem: Three Houses. About 30 hours in and absolutely loving it. I thought I must be nearing the end, due to play time and being in chapter 8. I just looked it up and there are 22 chapters! I'm stoked.
So, I've been thinking about all the complaints about the chibi sprites. Is the problem that they're chibi or that they don't match the character art? If I did a series of chibi/SD character art, would people be interested?
I've been working on a puzzle-heavy game on MZ, and I'm pretty happy will how well it's going so far. This is the first "real" puzzle I was able to get working. It's pretty basic, but I'm proud, regardless. I plan to make this a reoccurring puzzle, and it will be bigger and more complicated in later iterations.
I think the best thing about working with a new engine is that there aren't a lot of plugins, so you're forced to figure out how to event things or find work arounds. I think we've all collectively become a little too dependant on plugins to do everything for us. These engines are literally made to allow us to program without coding. We should be taking advantage of this more!
I now have an idea of how to approach my IGMC entry for this year's theme, as well as a working title (TBA). Given the limited time I can spare, I'm going with a game design that doesn't require a battle system. Something that could be expanded if I want to make it a longer game, but can probably be played through within 2 hours (the goal for now), at least on a speed run.
In last 5 years, I have bought 4 MSI computer components and had issues with all 4 of them. With two of them these issues were so huge the board was quite unusable. I think it's safe to day it's my last MSI product purchase.