Finally finished the first character for the free bust set I'm making. It turned out more big
SD than chibi, but I can't help but fall into my natural style. I'll post a thread once I've got more to show.
Finally picked up Fire Emblem: Three Houses. About 30 hours in and absolutely loving it. I thought I must be nearing the end, due to play time and being in chapter 8. I just looked it up and there are 22 chapters! I'm stoked.
So, I've been thinking about all the complaints about the chibi sprites. Is the problem that they're chibi or that they don't match the character art? If I did a series of chibi/SD character art, would people be interested?
I've been working on a puzzle-heavy game on MZ, and I'm pretty happy will how well it's going so far. This is the first "real" puzzle I was able to get working. It's pretty basic, but I'm proud, regardless. I plan to make this a reoccurring puzzle, and it will be bigger and more complicated in later iterations.
I think the best thing about working with a new engine is that there aren't a lot of plugins, so you're forced to figure out how to event things or find work arounds. I think we've all collectively become a little too dependant on plugins to do everything for us. These engines are literally made to allow us to program without coding. We should be taking advantage of this more!
it took soooo long to get character assist to work right in my game. like certain fighting games, a team mate can hop in, do an attack, then leave. it works since these are all one on one fights (usually)
TRIVIA: I love Japanese food and culture! I've never been to Japan, but someday I'm going to go to Tokyo and do some touring, including Disneyland Tokyo and DisneySea! And I even prepared myself for earthquake safety.