Second bust is almost ready. I have to stop for now, but I wanted to show him off. Just have to do a handful of edits and the rest of his expressions will be done.
Finally finished the first character for the free bust set I'm making. It turned out more big
SD than chibi, but I can't help but fall into my natural style. I'll post a thread once I've got more to show.
Finally picked up Fire Emblem: Three Houses. About 30 hours in and absolutely loving it. I thought I must be nearing the end, due to play time and being in chapter 8. I just looked it up and there are 22 chapters! I'm stoked.
So, I've been thinking about all the complaints about the chibi sprites. Is the problem that they're chibi or that they don't match the character art? If I did a series of chibi/SD character art, would people be interested?
I've been too lazy to do anything new, but I wanted to share a scene I put together last week using Galv's Puzzle Functions plugin. I really love it. There are so many possibilities opened up with it.
I've been working on a puzzle-heavy game on MZ, and I'm pretty happy will how well it's going so far. This is the first "real" puzzle I was able to get working. It's pretty basic, but I'm proud, regardless. I plan to make this a reoccurring puzzle, and it will be bigger and more complicated in later iterations.
I think the best thing about working with a new engine is that there aren't a lot of plugins, so you're forced to figure out how to event things or find work arounds. I think we've all collectively become a little too dependant on plugins to do everything for us. These engines are literally made to allow us to program without coding. We should be taking advantage of this more!
Y'all are a bunch of negative Nancy's tonight! This is supposed to be my happy internet get away. Imma need y'all to cheer up or go to bed and try harder tomorrow.
Got up early and spent my morning and afternoon getting all my cleaning/organizing/errands done so I could just focus on MZ. The only problem is now I'm too tired to focus.
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