RainbowGrenade's latest activity

  • RainbowGrenade
    RainbowGrenade reacted to Hudell's status with Like Like.
    Need to install XP again just to review how tile priorities worked to implement it as an option on my map editor as well.
  • RainbowGrenade
    RainbowGrenade updated their status.
    I've been too lazy to do anything new, but I wanted to share a scene I put together last week using Galv's Puzzle Functions plugin. I...
  • RainbowGrenade
    RainbowGrenade reacted to Tonbi's status with Like Like.
    Nature5,6 Added! https://forums.rpgmakerweb.com/index.php?threads/tonbis-mz-material-factory.126160/post-1119166
  • RainbowGrenade
    RainbowGrenade reacted to Candacis's status with Like Like.
    I made a chicken coop for MV. Visit my MV resource thread to find a home for your MV chicken
  • RainbowGrenade
    RainbowGrenade reacted to LunaTechsDev's status with Like Like.
    +2 New plugins to drop for RPGMakerMV/MZ next Wednesday and one other big project to show!

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Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

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