Recent content by rambamboo

  1. rambamboo

    Custom Skill Animations Look Different From The Image File?

    Oh thanks! That fixed it. I didn't even realize the image could be double clicked on. :kaoblush: This thread can be locked now!
  2. rambamboo

    Custom Skill Animations Look Different From The Image File?

    Hi! I've been playing around with the skill animations tab for the first time since I'm thinking of drawing up and creating my own animations eventually. I decided to try making a simple cut-in animation (similar to the cut-ins in Disgaea where an image slides into frame) with an old drawing...
  3. rambamboo

    Remove/Replace 'Powered by MV' Title Card?

    Oh wow I feel really silly. I didn't even think to check if it was a plugin. Thank you. Please lock this thread!
  4. rambamboo

    Remove/Replace 'Powered by MV' Title Card?

    I haven't used RMMV for a couple of years and just recently began using it again. I don't remember this title card being present in projects before. Is there a way to remove it or change it to a different image? If it's looked down upon to remove it, I'd like to know how to replace it. I'm all...
  5. rambamboo

    Hovering Sprite Animation

    Oh wow thanks again Shaz!
  6. rambamboo

    Hovering Sprite Animation

    Hi guys! I feel like there's a simple answer to this but I'm new to RMMV (and RM in general) but how do you make a sprite hover up and down while not moving/walking? I know you'd just make the walk cycle sprites the same image moving up and down for the character to hover while...
  7. rambamboo

    Rythm Based Movement

    Hey sorry to bring this back but I was looking at Moghunter's plugins and he actually does have a rhythm-based battle plugin. Here's a video demonstrating it. I'm not sure how customizable it is but definitely a possibility for you, and my previous experiences with Moghunter's plugins have all...
  8. rambamboo

    Is It Possible to Make This Your Career?

    Thank you guys for your input!! :)  Gave me a lot of insight into this.
  9. rambamboo

    Is It Possible to Make This Your Career?

    Thanks for the reply Andar!!  I did release my first game this year in the fall which was free, which got about 3k downloads on itch.io (I don't think that's much for a free game that probably wasn't very good but at least people are playing it haha). I was thinking of making my next game free...
  10. rambamboo

    Is It Possible to Make This Your Career?

    Hi guys! I've been thinking about this seriously for a few weeks now, and I know I'm absolutely not at the point where I can make something that'll take the world by storm (yet! :p), but I've just been wondering, has anyone ever actually created a whole career out of their RPG Maker games...
  11. rambamboo

    Party of More Than 4?

    Oh thank you so much! I knew the answer had to be something silly obvious that I overlooked haha!
  12. rambamboo

    Party of More Than 4?

    Hi guys! I'm planning a game that'll have 5 party members at one point (or even 6). Is this possible? I tried a test to see if it'd even show more than 3 party members on the map following the first actor, and it doesn't show any more actors after the first 4 listed after all. Is this the...
  13. rambamboo

    Rythm Based Movement

    You would probably have to script that pretty heavily. RPGMaker's battle system is turn based so I'm not even sure if it's possible tbh.
  14. rambamboo

    Minigame Plugins

    Hi pals! Please move this to the right forum if this isn't where it should be. I'm wondering if people can point me to some cool minigame plugins. I've tried one before (it came with Moghunter's title screen plugin package), and I know Galv has a space invaders type of minigame, but now I'm...
  15. rambamboo

    Which programs do I need?

    I'm not sure if you're aware but the video is demonstrating a plugin for RPGMaker MV. You'd need to buy MV and then download the plugin (it's in the description of the video). By the way, not sure if MS sprites would work with MV. They might be too big for the required size of battle sprites...

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