I've been considering making an eventing tutorial for an RM site for a while. Are there any systems anyone would be interested in knowing how to do? I've been considering doing a tutorial on a traditional text-based adventure game, but that is pretty in-depth, .
So, I've begun studying music theory as part of practice to further my ability as a composer. Doing roughly 3 hours of study a day, and some reviewing on the weekends, and having a friend quiz me on certain aspects.
I asked this before in a status update in RMCentral and now I am going to ask it here. Do any of you have a very specific manner of naming things in the RM Engine? Like your switches/variables/events and the likes? I am very anal about how I name my stuff. I always put it in brackets, and depending on certain circumstances I capitalize it. I also shorten things sometimes. If a switch is for a game mechanic I call it MECHAN. Like an attack event would be [MECHAN_ATT]. xD. I'm very organized in my naming conventions. It bothers me not to be.
Small rant: While using SRD Hud maker for a battle hud, I typed in the wrong script call and got an error, but then forgot to delete the piece that caused the error before closed the Hud maker and hit F5 to restart the game. Now everytime I engage in a battle my game crashes...