I asked this before in a status update in RMCentral and now I am going to ask it here. Do any of you have a very specific manner of naming things in the RM Engine? Like your switches/variables/events and the likes? I am very anal about how I name my stuff. I always put it in brackets, and depending on certain circumstances I capitalize it. I also shorten things sometimes. If a switch is for a game mechanic I call it MECHAN. Like an attack event would be [MECHAN_ATT]. xD. I'm very organized in my naming conventions. It bothers me not to be.