I've been considering making an eventing tutorial for an RM site for a while. Are there any systems anyone would be interested in knowing how to do? I've been considering doing a tutorial on a traditional text-based adventure game, but that is pretty in-depth, .
So, I've begun studying music theory as part of practice to further my ability as a composer. Doing roughly 3 hours of study a day, and some reviewing on the weekends, and having a friend quiz me on certain aspects.
I asked this before in a status update in RMCentral and now I am going to ask it here. Do any of you have a very specific manner of naming things in the RM Engine? Like your switches/variables/events and the likes? I am very anal about how I name my stuff. I always put it in brackets, and depending on certain circumstances I capitalize it. I also shorten things sometimes. If a switch is for a game mechanic I call it MECHAN. Like an attack event would be [MECHAN_ATT]. xD. I'm very organized in my naming conventions. It bothers me not to be.
by now, I think most people know that I hate misanthropic bad guys, but I realize one more reason I hate them so much is because the motive is easy and takes no thought to come up with. It's actually more challenging to create a villain that doesn't have that motive.