I'm trying to use this plugin (https://atelierrgss.wordpress.com/rmv-pick-up-and-throw/) and stumbled upon an issue with autotiles and the way MV handles their passability.
Long story short, I would like to have a Region in which the player cannot throw events.
I'd like some help to add...
Wow, that's a lot of quality input! Thanks, everyone!
@atoms and @Plainview in particular have nailed it.
"Even though the world is bleak and the player is alone in the world, that there are others going through the same thing" - that's what i want to express. That sense of camaraderie...
I've been working on an MV game that aims to incorporate many of the peculiar game and narrative design choices and techniques seen in the Souls series and Bloodborne.
Everything's been going great, except - obviously - for the combat part. I was building a battle system centered...
Hello there. I'm in need of assistance with a plugin (whose creator seems to be MIA since 2016 :/ ).
It's this one:
What I'm looking for is a script call or plugin command to make events move a step without the...
Non-coder here, looking for a simple condition for a conditional branch and need help with the syntax.
The condition looks like this:
if (x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) <= 1
x1 = game variable X
y1 = game variable Y
x2 = the active event's X position
y2 = the active...
@XIIIthHarbinger I'm glad that you mentioned Mass Effect's Shepard. I haven't played the games yet - I just got started with ME1 to see he BioWare handles Shepard compared to the player characters in, say, KotOR.
Correct me if I'm misunderstood, but I've been told that Shepard is an interesting...
@Kes Pardon my initial phrasing, I see your point, and I'm sorry for any inconvenience. I deliberately shied away from including any specific information, to keep the discussion as open-ended as possible.
My intent was getting a general feel of how people feel about the whole design dichotomy...
I seem to be in quite a pickle, so I figured I'd ask y'all what you think.
I'm in the process of writing a the story for an RPG I'm making, and I can't quite make up my mind about what type of protagonist people enjoy the most (at least in an RPG Maker game!).
Okay, that was my bad. I was testing it with the default ID:10 state, Sleep, which was instantly removed by the same damage that applied it.
The issue has been resolved, you can close this, thank you very much.
I'm trying to make a game mechanic where:
>Battlers with 0 MP are afflicted with State A
>Battlers that receive damage while afflicted with State A are in turn afflicted with State B.
I decided to make State A into a passive using Yanfly's Buff & State Core & AutoPassiveStates...
I'm stuck, I'm making some of Mr. N's Dialogue but I can't finish his full Dialogue...heres what I got now [this is the part I'm stuck on] "You treat me like a
bug, I'M SICK OF IT, you had me make these...abominations...well, now..." and at the "Well, now...' part I'm stuck at, anyone got Ideas?
Merchant: Diamond Sword cost 100 Diamonds
F.Magic Knight: I don't have Diamonds,what should we do? M.Knight: I don't have any choice,i have to Buy Diamonds with my Card F.Magic Knight: You do?
(M.Knight's Balance Just Have 1.25) M.Knight: (Chuckle) Maybe,later…
Decided to add the option to customize decor/furniture in the player's base -- a couple of item options per furniture slot, some different carpets, etc. It's not really difficult to event, but oh goodness it's much more tedious to implement than I anticipated :'D