Huh. Never thought I'd use this place. So here's the thing - while in the middle of making my main project, I've gotten the urge to make a much more small-scale side game. It's called One Slice Hero and while I don't have names laid out, here's the basic premise and ideas: You play as the...
Synopsis: You and your best friend visit the small, humble town of Sundew as part of a vacation. You're there to investigate the seven mysteries of the town and it seems like a nice enough place. What could go wrong? - This borrows the same engine I've been using for my main project, The Dark...
I finally feel comfortable showing off the game for more people to play now.
You know, I sometimes ponder if working on the story and details is more necessary than the game itself. Its... technically work, just not direct.
Like for me specifically I never stop evolving the story based on what avenues I can approach in gameplay and then I get anxious thinking "hey good thing I thought about that now instead of later". Repeat ad nauseam.
Incredibly useful trick I just picked up for map making - group them together via "folder" maps. In this example, they're the different countries in my game. This streamlines the process for me a lot, since I get mappers block often from scrolling down to see where [x] map is that I need to work on next.
(Battle Begin) M.Fighter: Alright,let's begin the battl---
(the Troll Song has played) M.Archer: Wait a minute...is that... Hero: Alright,let's begin the battle! M.Fighter & M.Archer: (Teary Eyes) Not Again!!!