Huh. Never thought I'd use this place. So here's the thing - while in the middle of making my main project, I've gotten the urge to make a much more small-scale side game. It's called One Slice Hero and while I don't have names laid out, here's the basic premise and ideas: You play as the...
Synopsis: You and your best friend visit the small, humble town of Sundew as part of a vacation. You're there to investigate the seven mysteries of the town and it seems like a nice enough place. What could go wrong? - This borrows the same engine I've been using for my main project, The Dark...
I finally feel comfortable showing off the game for more people to play now.
You know, I sometimes ponder if working on the story and details is more necessary than the game itself. Its... technically work, just not direct.
Like for me specifically I never stop evolving the story based on what avenues I can approach in gameplay and then I get anxious thinking "hey good thing I thought about that now instead of later". Repeat ad nauseam.
Incredibly useful trick I just picked up for map making - group them together via "folder" maps. In this example, they're the different countries in my game. This streamlines the process for me a lot, since I get mappers block often from scrolling down to see where [x] map is that I need to work on next.
Our program, who art in memory,
Called by thy name;
Thy operating system run;
Thy function be done at runtime as it was on development.
Give us this day our daily output.
And forgive us our code duplication,
as we forgive those who
duplicate code against us.
And lead us not into frustration;
But deliver us from GOTOs.
For thine is algorithm,
The computation, and the solution,
Looping forever and ever.