... I'll be honest @Sigony I'm pretty sure you can make any kind of suffering work as long as it's followed up with some kind of good payoff.
If its just suffering with no relief or a hint that things will eventually end well then that just tends to invoke Darkness-Induced Audience Apathy.
I'd much rather classify my games based on what you can expect from them, aka. Action-adventure RPGs.
"Retro RPG" tends to imply you're also adopting the flaws that came with older games as a form of tradition which I don't like. Modern times call for modern solutions.
Short answer: No.
Long answer: I would make the effort to find free music or at best hire a composer if you can handle the cost.
Using assets you don't own for a publically accessible game is a serious no-no even if it's free, so you're much better off replacing everything with free assets.
A good title needs to be a combination of three aspects:
* Visually appealing
* Indicative of the actual product
@Synrec made a good point regarding how a title logo should look and how the actual look of your game should reflect it.
When I say indicative, I mean what happens in...
Technically the aesthetic was never new. It's in the opening post.
That said, thank you. :)
Hmm. I don't want to spoil too much but the basic idea is that his past life was... a higher being than most.
He was reincarnated to mortal form, but still kept at least some of his power. Hence the...
I needed that laugh. And thanks for checking out the thread. :LZSproud:
The new title is God Blade Hero since it's both snappier and isn't an almost ripoff from One Punch Man.
Also because it has Gameboy color aesthetics, its like... God Blade (Game Boy :kaopride:)
It's not the sword, it's...
Gunner: Yo! my ****** friend? Hero: Uhh,what happen with your mouth? Gunner: Huh? what ****** happen with my mouth? i just speech as usual. Hero: But,your mouth are like the garbage! Gunner: Hey,what the **** are you say? you want the piece of **** with my ****** Gun!
(Meanwhile,The Dialog Filter In The Option Is Off)