I actually still had the "miss" pop-up not showing up, and that was bothering me a lot.
So I instead chose to go crazy: I chopped up Yanfly Ace Engine and @Trihan's script into two halves each, placed them like this:
* Yanfly Ace Battle Engine (1/2)
* Trihan's Script (1/2)
* Yanfly Ace Battle...
Both of you, thank you so much! It works now! :kaojoy:
Edit: Uh-oh. It doesn't seem to play sound effects when you yourself get hit with a weakness or resisted attack... or show the text that an attack missed.
Thanks so much for responding, @Trihan! Unfortunately I caught a quite... embarassing bug:
It seems like the script doesn't play nice with Ace Battle Engine's core script, since the numbers and pop-ups refused to go away when the turn ended. Aside from that, the script you made is perfectly...
So a feature I quite enjoy in some games is when the enemies visibly react to getting hit by the element they're weak to.
I'm looking for a simple script that has it so an enemy shakes and flashes red if hit by an element weakness (or blue if hit by something they resist).
I don't know how...
I have scythes as a magic weapon because... well, they're more useful as a symbolic weapon than something you actually swing around. Like they're very impractical if you try to use them as a sword, so I retooled them into magic conducting weapons.
Playing / tarot cards are another neat idea for...
100% depends on execution. If you give people a reason to care why the Dark Lord shouldn't be let out for example.
Like say the immediate area around his prison is a place that is built up for most of the story and has characters with lives like the main heroes... especially if you went out of...
I know everyone's talking about difficulty sliders, but fundamentally for me...
For action games I'd rather not have the game activate easy mode if I perform poorly. It'd be pretty stupid since it's my fault for not [insert relevant comment].
For RPGs I feel having enemies that level up with...
Limitation breeds creativity as they always say. I've always found it more thrilling to have my own workaround even if it's cruder and more rudimentary.
Working in the scope of what you have can lead to some amazing results if you just apply yourself.
Character sprites are difficult to create so I decided to get/buy some. Got the Pixel Champions from Alexdraws. But It had no walking animation :/ But redid the free ones from the Mighty Pack <3 Turned out pretty good imo.
Yesterday I discovered that I can copy/paste multiple commands by holding shift. I tried this when I started developing holding ctrl and when it didn't work I just copied every single command one by one. For two years.