The cascading effects of that "add text through variables thing" that Touchfuzzy made a tutorial for combined with my script set-up allows me to do a scary amount of things I thought were impossible before.
Fascinating idea: The game level-caps you per chapter, but you still retain the EXP you gain from defeating enemies/doing quests. And once that chapter is over, you instantly get all of the stored EXP.
Oh and new game plus just removes the cap altogether.
I dunno, I figured it would be a decent way to keep an "intended" challenge throughout while still rewarding the player for grinding if they wish.
It's official - I can make NPCs react differently if you try to run past them vs. just walking past them. (Aka. running past will make them try to look at you more while you can sneak up behind them via walking)
FINALLY got the mood system in the game during battle. Since the game is called Panic Attack, I figured you should have certain moods present including Panic. so the main 3 or Hype, Depressed, and Anxious. Panic is only when stunned.
Red's design is finally finished (his hair is blue on purpose, it's a joke!). Out of all of the compulsory party members, he spends the most time with you. Just like the character he's based on, he presents himself as a simple person who only wants to help others, but there's obviously more to him than meets the eye.
So if I wanted to share little video clips of my game on here... without using youtube... what would be the most ideal way to do that? FWIW, I use Mega a lot to upload videos and just share the links with my friends.