The cascading effects of that "add text through variables thing" that Touchfuzzy made a tutorial for combined with my script set-up allows me to do a scary amount of things I thought were impossible before.
Fascinating idea: The game level-caps you per chapter, but you still retain the EXP you gain from defeating enemies/doing quests. And once that chapter is over, you instantly get all of the stored EXP.
Oh and new game plus just removes the cap altogether.
I dunno, I figured it would be a decent way to keep an "intended" challenge throughout while still rewarding the player for grinding if they wish.
It's official - I can make NPCs react differently if you try to run past them vs. just walking past them. (Aka. running past will make them try to look at you more while you can sneak up behind them via walking)
I remember a bug exterminator horror story where the guy went into a house that was covered wall-to-wall with cockroaches and the people who lived inside were non-plussed about it because it was just a Thing they dealt with.
A visual metaphor for when I do bugfixing for my games.