The cascading effects of that "add text through variables thing" that Touchfuzzy made a tutorial for combined with my script set-up allows me to do a scary amount of things I thought were impossible before.
Fascinating idea: The game level-caps you per chapter, but you still retain the EXP you gain from defeating enemies/doing quests. And once that chapter is over, you instantly get all of the stored EXP.
Oh and new game plus just removes the cap altogether.
I dunno, I figured it would be a decent way to keep an "intended" challenge throughout while still rewarding the player for grinding if they wish.
It's official - I can make NPCs react differently if you try to run past them vs. just walking past them. (Aka. running past will make them try to look at you more while you can sneak up behind them via walking)
I remember a bug exterminator horror story where the guy went into a house that was covered wall-to-wall with cockroaches and the people who lived inside were non-plussed about it because it was just a Thing they dealt with.
A visual metaphor for when I do bugfixing for my games.
Signing divorce papers today. Still makes no sense to me that this is a step I need to take to get my hubby the help he needs and deserves Life is strange people and sometimes it throws you a curve ball you have no chance in hell of catching
Is it ok to repost stuff that i've posted to threads in the status feed?
If so, here's art of Shiloh, the main protagonist of the game i'm making:
They are meant to be ambiguous in gender, like Frisk from Undertale or Gogo from FFVI. I haven't decided what their age will be yet. Any ideas?
Please comment what you think about the art and design!