I mean isn't that half the fun of being part of a forum? :p
I went and edited Galv's Battle Info Window to not say how much the damage numbers will inflict directly (since I feel it's already enough to see how much HP the enemy has), instead it works like:
If damage == 0: "None"
else if...
Awww shucks, y'all. :kaothx:
You know what they say, practice what you preach. If there's one thing that's stayed true throughout my life, it's that I never say or do something unless I know it's possible. All of the advice/rants I give come from the fact I want people to be their best...
I purchased the same pack that OP is complaining about and I can safely say that they're lying about every single part of this.
#1: the tilesets are not "all in one image", they're split up across different images that can be easily reformatted into an MV tileset.
They seem perfect for...
Finally took the time to watch this (and Sea of Stars in greater depth). I might get a little heated for odd reasons.
[/spoiler]
The things I do like though are:
* The action commands where you can press buttons to block and attack again. Those can never go wrong, but I do think it's a bit...
Then... what do you expect them to make their game with? VX Ace? XP? RM2003???
The older RM engines do not play well with more modern computers, and have incredibly tiny play windows, along with a host of other issues that make them not feasible. I would know because I spent a lot of time with...
Turns out. I wasn't in my head accounting for when the Actor doesn't have a weapon equipped but DOES still have a Grimoire equipped... 40+ SV Spritesheets!!! D'x
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.