i change parameter from Cae_BattleStepY, it works. i put your plugins below Yanfly Battle Engine Core.
i changed to this value
Graphics.boxWidth / 2 + 96 * (index + 2 - $gameParty.battleMembers().length / 2) + 50
i try and i get what position i want.
main character on center and another char...
Cae_BattleStepY works good.
how to change position 4 party so they position more to right?
change home position Y is up and down
change home position X (96) change distance between character
i found the conflict with MOG_battlermotion
after OFF the plugin, VisuMZ_battlecore works nicely
if user not used SV Enemy in VisuMZ_Battlecore plugin, you can use Mog_battlermotion static enemy with VisuMZ_battlecore. but if write note tag floating: 1 , it will give crash error. i found only...
i want to ask, how to flip horizontal enemy so Enemy Battler face the main party?
in game demo visu used notetag
when i try
mod or archeia you can locked/deleted this thread.
i found the culprit problem, conflict with some plugin. thx.
i used Static Battler Side-view
i have question...
can Static battler use VE Battle Motions too?
because when i tried, character move toward enemy and attack it success...
but when enemy turn move toward character give me error out of range.
its depend on what you want from that map. did premade map can do what purpose what you want or not (example forest of eternal fog with mystery and much hidden path etc)?
maybe i choose custom map or parallax map. i making map because i want to do something with that. premade map...
at last, i figured out my own self! :D
for custom holder just make sure the battler fit in SV sheet. it doesn't matter how big your battler sheet are. just make sure they have some collumn and row same as SV sheet.
i making Lightning Farron animated with 300x300 grid. so here we are.
i know rpg maker because free game i had as bonus from old game magazine. the game made by rpg maker 2000 (GS Saga : fighter machine).
i really like it and never know there is software to make rpg game. i tried rpg maker from 2000, 2k3, xp, vx, vx ace, and now MV.
i really like how engine is...
hi i want to tell my opinion.
i'm really familiar with building story cause i'm novelist to. the good story is not about how big your scope like how hero try to saving continent from the arrival dark lord. it will cost time and maybe you will stop in middle development because is to big with...
yeah i agree with you. SV MV is good, the character generator really helpful for someone who cant make everything from scratch. is made rpg making fun and not time consuming for new comer.
that's the point. the resolution bigger and how could we port the game to web or android is something just...
i use vx ace. but now starting moving to MV.
my old project still in ace (cause of script) but if MV can give something similiar like script in Ace which i used, i would move that project to MV.
although MV 1.01 still having white flash in database editor (not often) i recomended to use MV...
Oh god, just watched HawkZombie's stream of my game and realised that *none* of the branching scenes work properly. One has no character graphic, one soft locks due to a passability issue, and one doesn't have its autorun set to the right trigger. I've got first prize in the bag, baby.
Frustrated, as always. I took a break from working on games and when I turned back to working on them again, bam! Slapped in the face with more errors. Such is the pain of working on any project, I suppose.