State Idea borrowed from Bloodborne: Frenzy. When inflicted, you have 2 turns to cure it before it becomes incurable for 1 turn. After that "Time's Up Turn", the victim takes massive damage equal to 80% of his/her Max HP. Thoughts?
Lack of updates on my game for the last 3 months. But don't worry, I've been hard at work. I'm currently doing a full test run, afterwards I'll post an update, and continue working. I'm actually pretty excited for the next few areas of the game.
Since I'm getting so busy (the fact that I'm often here is due to the fact that this is my procrastination #1 destination), I'm trying a new system where everyday I dedicate 30 minutes to my personal game project. That way it won't fall into the abyss.