State Idea borrowed from Bloodborne: Frenzy. When inflicted, you have 2 turns to cure it before it becomes incurable for 1 turn. After that "Time's Up Turn", the victim takes massive damage equal to 80% of his/her Max HP. Thoughts?
Lack of updates on my game for the last 3 months. But don't worry, I've been hard at work. I'm currently doing a full test run, afterwards I'll post an update, and continue working. I'm actually pretty excited for the next few areas of the game.
I've started up Pillars of Eternity. It's interesting how the game does a "select choice" cutscene using still image art for dramatic flair. I wonder if that might work for my RPGMaker project.
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