State Idea borrowed from Bloodborne: Frenzy. When inflicted, you have 2 turns to cure it before it becomes incurable for 1 turn. After that "Time's Up Turn", the victim takes massive damage equal to 80% of his/her Max HP. Thoughts?
Lack of updates on my game for the last 3 months. But don't worry, I've been hard at work. I'm currently doing a full test run, afterwards I'll post an update, and continue working. I'm actually pretty excited for the next few areas of the game.
Did my first script call in an event! It's completely useless and just because I thought it'd be cute if looking at clocks in-game made the character say the real-world time, but it's fully functional scripting and I did it all by myself!