State Idea borrowed from Bloodborne: Frenzy. When inflicted, you have 2 turns to cure it before it becomes incurable for 1 turn. After that "Time's Up Turn", the victim takes massive damage equal to 80% of his/her Max HP. Thoughts?
Lack of updates on my game for the last 3 months. But don't worry, I've been hard at work. I'm currently doing a full test run, afterwards I'll post an update, and continue working. I'm actually pretty excited for the next few areas of the game.
I know this was months ago, but I don't completely understand the lunatic states program (how you set it up). I just want to apply a stone state (and death) to a character after x amount of time. Can you show me an example of how to set it up?