Reinarc
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  • I really like how in FF14 they warn you when a cutscene/scenario will take a while. What do think about that in an RPG Maker game? It shows respect for a player's time, but it's also pretty immersion breaking.
    Milennin
    Milennin
    Big budget games get away with it easier because they can make their cutscenes look pretty. If an RPG Maker warns me a long cutscene is coming, I know I can either skip and not understand the story, or sit through some text scroll or a bunch of NPC's sitting still on a map and reading dialogue boxes for 10+ minutes straight.
    Milennin
    Milennin
    Not to mention, RPG Maker cutscenes are still paced by the player because you gotta press that SPACE button to go to the next dialogue box, so it's easy to pause if you need to do stuff in the middle of one.
    Soul_Narrative_Games
    Soul_Narrative_Games
    I think that is a quality of life feature that more games should have. I added a skip cutscene plugin by Olivia in my latest game to streamline the experience if they are already seen the cutscene. It also makes playtesting so much faster.
    Sorry, had to share my annoyed happiness right now (yes, it's possible). Found a great solution to something, but then found a bug that requires I go back to every...single...event....that talks.

    I was today years old when I found out being in a cutscene doesn't stop parallel processes that bind buttons. The solution is easy, but tedious. Hand cramp incoming.
    My common event list is a scary, unorganized place. I could make my own horror game based off of it. I just started to get it together and use the comment button to stay more on top of what everything's doing. :p
    Kanori24
    Kanori24
    Sounds like my switches list. I tried my best to start off nice and clean, but now it's worse than my old sock drawer :p
    Reinarc
    Reinarc
    I know! When I reworked my game, I tried so hard to use my old switches. But...*shrug*

    Up to almost 1000 switches now. I need to be better. At least I name them better now due to my web development course.
    Kanori24
    Kanori24
    Yeah I still make sure to keep mine categorized by area at least I tend to name mine exactly for the function they serve, even if it is a long name like "HaveDefeatedBossOutcome1". I have to be able to go back to them and know exactly what I made them to do lol
    Working on some mechanics for a battle arena. Everyone's immune except for the color match. I need to work on the randomizing code a little bit.

    Has anyone used Visustella's CTB battle plugin for MZ encountered soft locking? (Like, the battle music/idle poses/everything still playing, but you can't do anything).
    bgillisp
    bgillisp
    Make sure you have the most current versions of MZ and the plugins, I recall there was a fix a couple updates ago for something like this. Also yes best in a forum thread not a status update.
    Reinarc
    Reinarc
    I'm all updated and good to go! I want to dig a little bit more (or try to, anyway) before I make a post.
    Shaz
    Shaz
    Please use the forum, not the status feed, to get help with game issues.
    The final boss of my week: the dentist...an implant and root canal. I don't think I'm leveled up enough for this. >_<
    QuexpRPG
    QuexpRPG
    (continued)

    My tooth still hurts but I have two other factors playing into things. I took the day off work to rest but many go back the same day.

    I hope that's not TMI! I just didn't realize you haven't had the procedure done yet when mentioning them redoing part of mine. I don't want that to make you feel nervous about yours.

    Good luck and may you heal well!
    Kanori24
    Kanori24
    I have got more dental issues than anyone would like to admit. I finally... FINALLY obtained insurance that can help cover what needs to be done... full removal and then implants or dentures. I hate the way I am, but I'm not ashamed to admit it and admonish anyone younger than me who doesn't care for their teeth. :o
    Reinarc
    Reinarc
    It wasn't that bad, honestly! The root canal was way worse than the implant, 1000%.

    I feel both of your pain @_@.
    Power went out while working on my project, and did that good ol fashioned file corruption! My last backup was 2 weeks prior. Uggggh...well that's going to set me back a few more weeks, but I don't give up once I've started something.

    *pours adult juice in a cup*
    Shaz
    Shaz
    ooh - any chance you still have those corrupt files and I could play with them?
    Meowsticks
    Meowsticks
    Dang that sucks. :( There's been times I had to exit out without saving and had to redo like...an hour of work. But 2 weeks? Damn. Sucks that happened but at least you should have the knowledge it should go by a bit faster this time.
    Reinarc
    Reinarc
    I’m just thankful I had that backup.

    @Shaz I replaced the corrupted project files already, unfortunately.
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    Reactions: Shaz
    "Build Better Characters" by Eileen Cook is a great read if you want to...well...build better characters! It was intended for novels/book writing, but it's easily transferable to games. The exercises are really good.
    "It wasn't me. You succeeded because you found the strength inside of you that I always knew you had."

    -When that first draft of dialogue hits you right in the feels. Maybe a little cheesy out of context but that's okay ;)
    Opening up your world map once you unlock a ship for your player is exciting, but it's also so tedious to go back and check every single nook and cranny, not to mention changing NPC dialogue.

    Game Progress: 60%

    Waiting for my awesome commissioned artists before releasing a demo. There is really some great talent on these forums.
    Looking forward to putting out a demo in 1-2 months. Right now, my games 50% done. I’ve gone over this 50% polishing it about 3 times. But I’m also crazy picky about making it perfect.
    Sparky89
    Sparky89
    I don't mind '' play testing for you '' I can make a video hopefully you can get something from this certainly helped me.
    Reinarc
    Reinarc
    Well that's really nice of you! When it's ready to demo I'll be sure to let you know :)
    Sparky89
    Sparky89
    I was in the same situation and having people test my game was KEY to it's polished release, and even still I've had to update it twice since on minor things or upgrades. Your welcome.
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Knocked out two more cutscenes. Think that leaves me at 6? Last two are the two endings though so don't know if that counts as a "cutscene" but still.
Begrudgingly watched the first episode of Oshi No Ko. I didn't want to at first, but it came highly recommended.
Yeah, not a fun show
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ATT_Turan wrote on Puppet Knight's profile.
castinganim.gif


Boring: Using RPG Maker's default inventory function.
Based: Using SRD's Skill Extender to make submenus that split up items based on their use.

... Also I plan to use this for containing different levels of the same skill into one place.
Couple shots of my own window and button set stuff in action.

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