Recent content by remainderstudios

  1. remainderstudios

    Storage Boxes

    Ok, i did you put "done"? Is that error already updated or should I wait?
  2. remainderstudios

    Storage Boxes

    Why should we look for another solution? I already tried the roninator one and it works perfectly.
  3. remainderstudios

    Equip option (inventory script)

    I didn't understand much, so what would the new efficient script look like?
  4. remainderstudios

    Mouse click on images to trigger common event - VX ACE

    I already understood how to put the code in conditionals. I haven't had a good day, my head is somewhere else haha. thanks
  5. remainderstudios

    Mouse click on images to trigger common event - VX ACE

    forget it, I already understood how to put the code in conditionals. thanks, it works great, have a nice day!
  6. remainderstudios

    Mouse click on images to trigger common event - VX ACE

    hello. I am using a common event to display the images. when the player presses the left arrow, it goes back one page (image), when he presses the right key, it goes forward one page (image)
  7. remainderstudios

    Mouse click on images to trigger common event - VX ACE

    Hello good day. i am using the falcao mouse button script to use the mouse in my game. There are some menus of my game that I show through images and to scroll through the pages you must use the arrow keys (<- ->) and this is somewhat uncomfortable. Is there any way to execute a common event...
  8. remainderstudios

    storage boxes (move from inventory to box) - vx ace

    No, i am using this save script:
  9. remainderstudios

    storage boxes (move from inventory to box) - vx ace

    works perfect, thanks! Do you think it is possible to do this but on the save and load game screen? it won't let me move between different games with the mouse, only the keyboard.
  10. remainderstudios

    storage boxes (move from inventory to box) - vx ace

    hello. I am using the storage boxes script by imp. everything works fine but there is something that I don't like, and it is the following: When you open a chest or closet , your inventory is shown on the left and the box on the right. to move between the box and the inventory (vice versa)...
  11. remainderstudios

    Equip option (inventory script)

    oh, thank you very much, actually I don't need the skill. The only thing that is missing is the armor, but it is natural that it does not allow, since the armor I am using with another script called "Blackmorning Advanced Equip ", thank you very much really.
  12. remainderstudios

    Equip option (inventory script)

    I know, I understand that it is a bit difficult. But it is that some people who have tried my game strongly criticize that the equipment menu is not very intuitive, they have even uninstalled the demo because the controls are not very intuitive. RPG Maker is the culprit haha. People are used...
  13. remainderstudios

    Equip option (inventory script)

    With this new script, equipping an item does not equip it but instead opens Falcao's "quick tool" window. That would confuse players a bit, and they might say, "But why do I have to open two windows to equip an item, and only one window to equip a weapon?" There is no way to equip the item...
  14. remainderstudios

    Equip option (inventory script)

    "Use" option no longer appears on weapons, great! But you hid the "equip" option for items. It should be possible to equip an item in one of the two slots that falcao script allows.
  15. remainderstudios

    Equip option (inventory script)

    Oh thanks, I have this script just above Main. I think it's best to hide "use" for weapons. the "equip" option for objects is deactivated, it should be activated and the error should not appear, falcao also allows you to equip objects.

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Unfortunately, while trying to run an app I needed (curse you, Adobe!), my laptop blacked out, so my data got wiped when I got it repaired. Stuff like facesets are saved in my drive, but my sprites now only exist as screenshots I've taken in the past :kaocry:To be fair, I'm a little relieved, since I've been feeling unsatisfied with the visual style of the character sprites, and I guess I can now revamp them?

after lot's of edits to Mike's attacks (to make it seamless with movement, no EX versions, cost 1-ups), I finally got combo skills to work. had to do a lot moving tho to get the combo list to appear where it is lol. that actually took longer than setting up the moves.
What's kind of amazing is I've been in a developmental rut for the LONGEST time but putting a music mix on of video game soundtracks and specifically hearing the VX Ace music come up and it's nostalgia of me being excited to make my first game has REALLY got me going again!
Finally finished my tiefling!
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