Restart
Reaction score
740

Profile posts Latest activity Postings About

  • Is there a FOSSIL patch for SRD Dudes timed attack QTEs there is one for the basic bar attack but not for the other types of attacks like mash arrow wheel clock etc
    ATT_Turan
    ATT_Turan
    He hasn't been on the site since 2021.
    Darklord99
    I found the plugin
    Hi I tried to download the fossil plugin but I got a 404 message from github
    DeepSix
    Yes! I'm also looking for fossil. Please help!
    UmbraNoctus
    Same here, the downloads don't work, which is a shame because it is one of the best plugins I have ever seen, such a good idea and useful idea.
    I have found a license issue with the visustella dragonbones plugin library.
    Don't worry, there's an updated version already, you just need to replace the old one with the new one. I talked with yanfly about it this evening, and he takes copyright issues seriously.
    • Like
    Reactions: QuexpRPG
    Willibab
    Willibab
    ''mini heart attack''
    Restart
    Restart
    I am glad this could be resolved without any drama - that's why I talked with him first.
    Is it just me, or are img tags suddenly broken on the forum?
    • Like
    Reactions: sewerghoul
    Restart
    Restart
    dHlF0YW.png

    ^ doesn't display an image for me, just the raw code.
    Dev_With_Coffee
    Dev_With_Coffee
    The same thing is happening to me. In other forums it is normal.
    Dev_With_Coffee
    Dev_With_Coffee
    The "MOVE" tag also stopped working
    (used by moderators)
    Just finished v0.1 of FOSSIL. It's a plugin that lets you use MV plugins in MZ without editing them by making them use new functions.

    I have about 40 plugins tested and working so far (including chrono engine and some other big ones). I hope that the community will pitch in and help improve it, so we can use all the old plugins in MZ. :)
    Restart
    Restart
    Basically I've been developing it as an ad-hoc thing so far (I've only had MZ for a couple weeks). I don't really understand the differences between MZ and MV on a deep level. Basically I came up with FOSSIL v0.1 by throwing a bunch of MV plugins into MZ, seeing where they exploded, comparing the rmmz_whatever.js against rpg_whatever.js, and adding function references one-by-one to prevent that from happening.
    Restart
    Restart
    What would help develop it is basically
    (A) people doing more stress testing of their fav plugins and seeing if the plugins work with existing FOSSIL, or where they break (and ideally how to fix it)
    (B) people who understand the engine better doing preemptive code patches.
    (C) people who are more familiar with JS doing efficiency passes. ATM it's "the first thing that worked", instead of being thought out.
    ImaginaryVillain
    ImaginaryVillain
    //looks at MV3D :LZSgrin:
    Okay I kid, though this is pretty cool. I'll have to look into it. :LZSexcite:
    Hey I am very curious if you have a game that you are working on i would LOVE to see your progress. You have impressed me over and over with your knowledge. I can just imagine your game!!!
    • Like
    Reactions: Starbird_Resources
    Sanrie
    Sanrie
    I have an idea but haven't started yet since we're making a full custom resources like sprite and tilesets, would prolly take years LOL but yeah if ever we make progress I'll let you know.
    Restart
    Restart
    Nothing I'm interested in sharing ATM. Generally I find that showing off WIP versions of a project drains my motivation to actually complete it
    Uranium
    Uranium
    You know I just did that. Shared my demo.

    And you nailed it on the head!!! Once I did that I seemed hard to get back motivated and keep working on it!

    So I have now removed my demo until I ready!

    Thanks for your reply
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Profile Posts

Wanted to look through job ads and now I spent about an hour laughing about the website of a spiritual healer looking for a Marketing and IT guy. Call me oldfashioned, but I think that "healing of deceaseds" comes a little late.
Workin' hard! Wish I was hardly workin'...
One of these days, I will have no more errors.
The tutorial streak is going on, learn something about cave edits today!
(And possibly in a few days even more, stay tuned ;) )
Something is working in my game, and I have no idea how or why. It wasn't working yesterday. But it is now.
So we're just gonna...move on, and never, EVER, touch that passive again, lest it break.

Forum statistics

Threads
129,915
Messages
1,206,233
Members
171,111
Latest member
choupie
Top