the only script I'm using currently is, Falcao Pearl ABS Liquid V3
here is a link to the script forum for more info:
I don't plan on using any other scripts in the first version of this title also.
Hello, looking to port a VXAce game (when finished) to RM MV due mainly to modern console and phone compatibility. Does anyone know how to do this? If so, what are your rates? I can give further info and example of the project upon request, thanks!
Thanks again for reply, I got a dead link from Archeia early this morning and was super busy today so just replied now hoping to see what we can do. I can assure you I can prove anything needed as I spent way too many drunken nights working on runescape-like progression mechanics lol :D
I used to use RPGMaker 2003 and VX Ace a lot but I'm so far out of the loop lately with everything. I need to know if it's even possible to open and edit my original RPGMaker VX Ace project when I only have access to the .exe file and a few others? I made a playable demo years ago...
Hi everyone, I'm attempting to use the free Tile Swap Script by Kread-EX for a current RPG Maker VX Ace project. I have no errors when the event executes but the tile swap does not happen. My script command is as follows:
$game_system.add_swap_tile(001, 006017, 001001, 002)
What am I doing...
I sweep the floor. My brother, "You didn't do a good job. There are dust bunnies everywhere." He sweeps the floor weeks later. "I just swept. Why are there dust bunnies everywhere?" Me," Guess you didn't do a good enough job."
Oh god, just watched HawkZombie's stream of my game and realised that *none* of the branching scenes work properly. One has no character graphic, one soft locks due to a passability issue, and one doesn't have its autorun set to the right trigger. I've got first prize in the bag, baby.
Frustrated, as always. I took a break from working on games and when I turned back to working on them again, bam! Slapped in the face with more errors. Such is the pain of working on any project, I suppose.