I'm not sure if it's an update compatibility issue because it's four years old or if I'm incompetent, but I can't get the code you posted here to work. Can you make it into a functional plugin for me? (yes, I am using the YEP_BattleEngineCore)
Beautiful work on everything. I am having a bit of trouble with Visual Equipment. When it is turned on, only events, floors & walls are visible. The layers of the map seem to be out of order. The character equipment change is working splendidly, just wreaking doom upon my ship.
I am hoping that you may help me with a problem I am having with your animatedSVEnemies plugin. I have no other plugins in my game you see, this one is the only plugin I've ever gotten, I apply and save the project, yet nothing seems to be working. I tried getting help from another by installing it at the same time, and theirs worked but not mine, and they too only have this plugin in their game. I was hoping that you could shed some light on this mystery I am having. If you can help, I'd be very grateful. -Mr. Tailson.
Since I'm so close to getting this thing done (just need to fix the faces not disappearing when they're supposed to...) The mystery plugin is a really powerful Visual Equipment script! Preview -> http://bit.ly/1NeAP28
Holy cow... work is demanding and I'm back in college. I'm kind of scared of my dad right now after the incident, but at least I don't live with him all the time. Anyway, working on Fandom Scouts and my FNAF character set. The FNAF sprites are actually going to be used in the game... unfortunately the enemy sprites are FNAF World traces, so no sharing those.
The honeymoon period is over with Cyberpunk 2077, It sadly doesnt live up to the hype, pretty graphics arent everything (especially when I cant even do something as simple as changing the radio station over!). Replaying Breath of the wild has reminded me what a good game really looks like, plus that one has good glitches!....