So I accidentally created a frankesteined in-game character generator that uses custom graphics when coding a few nights ago- got it working completely yesterday with this high-quality man.
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!
Here's a preview of a new dragon I sprited today for my game~
Gotta say I think this is my favorite dragon I've designed so far, I reeeaaaally wanted to do a lava serpent!~
Sprited my first tree for my game last night, I was worried cuz I did it in bed on my phone but besides the outline being a bit light I am pretty happy with it! But deciding on a foliage style is a huge step toward making all the other foliage bits!
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