It's been almost two years since I last released a RPG Maker music pack, but I finally finished up with my upcoming album, Megan's Despair. I submitted the files today! Next on the list is to finish up with my other upcoming album, Prelude to Alisa.
A preview to my upcoming RPG Maker music pack, Prelude to Alisa. Prelude to Alisa is a musical album and introduction to a larger album that I'm currently working on, Alisa: Prophecy of the Falling Stars. The album tells the story before and up until the events of Alisa: Prophecy of the Falling Stars.
I'm finishing up the album art for my upcoming music pack, and then it's time for some more details and demos. I'm about 70% done composing it. After that, something else is coming. A sequel to one of my currently released music packs! The album art below is a hint.
I've been busy working on my next music pack, and I've also been busy composing some personal compositions. Depending on the type of mood and setting, sometimes I just really love the sound of music created in lofi mono. It has its charm.
Alisa: Prophecy of the Falling Stars. Join Alisa, a quiet girl with a heart filled with love and hope, on her journey to prevent a calamity. My next RPG Maker music pack is my largest and most focused pack yet. It's a musical story that focuses on a young heroine named Alisa who has been assigned the ultimate task to prevent a calamity.
I got some more work done tonight on my next music pack, Prophesy of the Falling Stars, a part of my Symphony Celestia series. Since it's a story told through music, it's going to be larger than my other music packs. It's also going to cover a variety of different types of themes.
I haven't done much for composing over the last while, but I'm now back to work and I'm focusing on my music pack, Symphony Celestia: Prophecy of the Falling Stars, a music pack that describes an emotional story about a young heroine named Alisa and her journey to try and prevent a calamity.
After spending some more time with MZ, I can say that it's clear that MZ is the superior engine as compared to MV, and it's worth the upgrade. It may be a little shy of some really big game-changing features outside of MV, but the performance is a huge upgrade. With MZ, I can have 50,000 pushed items into the databases and saving times will be decent. Doing that with MV is a huge problem when saving databases.
I've been watching videos about the videogame streamer Open Hand charity scandal, and the rabbit hole keeps getting deeper. At first it was just a lot of donated money being grossly neglected for years, and now there's a lot of money unaccounted for, which could turn this into a legitimate IRS crackdown.
I've been thinking about doing a jokey submission for the Christmas jam in which, like a cartoon special where all the characters "play" a counterpart in A Christmas Carol, my MagiCats would each play a role from the C.A. Smith story The Coming of the White Worm, with Cyprian as Evagh, Rousalie as Dooni and so forth. But in the end, I figure all my development efforts should go toward the game proper.