With this plugin it's possible to configure the loop of the actors sideview sprites.
The sprite sequence can be configured to show "1-2-3-1-2-3..." instead of the default "1-2-3-2-1...". So each actor can have a different sequence. That can be achieved through notetags placed in...
With TDDP's plugin it is possible to show pictures below characters and events.
MOG's plugin allows to show animated pictures.
I'm trying to place an animated picture on the map, that will be shown below the characters, however, MOG's plugin throws an error whenever an animated picture is...
Is there a way to make this plugin wait for an action before executing itself?
For example (using Yanfly's action sequences):
It completely ignores the code above it (I guess it's expected, since it's not part of Yanfly's plugin), so it runs at the same time as the common event.
Sorry if such plugin already exists, but no matter what I search for I can only find plugins/requests regarding the message window, and that's not what I'm looking for...
What I'm looking for is exactly this:
Animated faces on the menus, but for MV instead...
I know this code: $gameActors.actor(n)._hp = x
however I can only replace the x with specific numbers, I want to check for percentages, but I have no idea how.
Is there a way to use only script calls for this? Without storing numbers in variables, adding invisible states and the like?
I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.