Looking to use a similar damage formula to Pokemon, however I noticed that when attacking very weak enemies, damage is so high. I figure this isn't noticed in the games because damage values aren't shown, not sure whether or not if it would be a problem for me.
If you're familiar with Mix from FFX/X-2, does it sound okay to have a Mix ability where you mix single target items with the result (where appropriate) being simply the multi-target version of the elemental spell?
I think I'd like to be working with dungeon maps that are made up from 3-4 larger areas (when outside), rather than 9-10 smaller maps. I've just got to make sure I can keep the quality high and the maps well-detailed if I'm working with a larger size.
Fekken kill me. I unknowingly swapped out two important events's codes and saved the game to test it. I'm just doing this for fun and the fun has now been replaced with excruciating torture.
Is this how game developers feel all the time?
WAIT HOLY S***
MY LAST POST ASKING FOR HELP ON AN EVENT ACTUALLY SAVED IT
OH MY GOD