Looking to use a similar damage formula to Pokemon, however I noticed that when attacking very weak enemies, damage is so high. I figure this isn't noticed in the games because damage values aren't shown, not sure whether or not if it would be a problem for me.
If you're familiar with Mix from FFX/X-2, does it sound okay to have a Mix ability where you mix single target items with the result (where appropriate) being simply the multi-target version of the elemental spell?
I think I'd like to be working with dungeon maps that are made up from 3-4 larger areas (when outside), rather than 9-10 smaller maps. I've just got to make sure I can keep the quality high and the maps well-detailed if I'm working with a larger size.
If there's one thing I hate about myself, it's that I procrastinate. Ever since I started looking stuff up on how to properly balance and create armour, weapons and skills; I've let myself down in progress.
So I was at the dentist yesterday and she said,"I'm gonna propose to Dr. Anderson...(Then she paused as she thought what to say). And I said,"I think he is a little old for you." She laughed good naturedly. Then she jabbed sharp things in my mouth for the next 3 hours.