After getting some input on rewards for the players, the best idea seems to be collectable items or artifacts to sell or use for some kind of sidequest. I'm sure I'll get there eventually, but it really is tough to work out all the best rewards to give the player.
Trying to name a class that uses non-elemental/gravity spells. I prefer one word class names, so I don't really like 'Time Mage', but equally 'Chronomancer' (throw in some time spells) just sounds too much.
In looking over my items, I rename a few to bring me away from one franchise, and it just brings me closer to another. I don't particularly want to spend much time on stuff like this, so I hope people don't mind a healing item names not being original.
In a system where the more beasts the Beastmaster kills, the stronger his attacks are. Should he have to have attacked that monster (rather than just other party members)? If so, should he have to get the final blow?
We are truly intellectuals.
Without using violence without weapons
Our group has as many as 1.3 million people and more than 1 hundred thousand talks.
We gathered in an hour, more than 4.5 Half a hundred thousand