Okay, thanks a lot for the response.
Now, how can I check if an actor's HP is 0? As far as I'm aware, in a conditional branch you can check for the death state but if that is being resisted then it won't work. Am I missing something?
Edit: I still think you've got the wrong idea. It's the state that I want to create, having an effect similar to 'resist state death' in the database. That means, no matter what skill your opponent uses, you will survive a lethal attack with 1 HP left, only if that state is applied.
I don't think you've got quite the right idea. It's not a skill to set a target's HP to 1, it's a state that will prevent ANY skill from killing the user, letting them survive at 1 HP.
Edit: I'm not sure what you're getting at. There's no formula box in the state part of the database...
Right. I'm sure this topic is somewhere but I can't seem to find it anywhere. So sorry if this has already been asked somewhere else.
What I'm looking for is to have a state where a target who would have been killed by an attack survives with 1 HP (think Endure, Focus Sash etc. in Pokemon...
Thanks for the feedback guys - as a relatively new Maker it's great to have some comments on my work. :)
@adiktuzmiko - No, none of the trees have been stretched in any way. Maybe it's just the fact that they come from different sources and some have been blurred a little more than others.
So the overhaul on my project has been going great, I like this version of the project a lot more. It's more contained and less overly ambitious for what I can achieve given my constraints on time, money, and skills in advanced programming. I'm going to wait till my project is mostly finished to begin working UI polish again. I'm going to learn how to use LUNA MV to polish the project.