Recent content by Ronivan

  1. Ronivan

    [RMMV]Auto Frame Plugin

    Not quite bad, you see Unity don't have problem with sprite size. It don't have an X sized for 'building blocks' lets say. In fact, these blocks don't even exist; you need to create space in which the game itself is going to play. All materials I have made based on RMMV block size (48 pixel²)...
  2. Ronivan

    [RMMV]Auto Frame Plugin

    When you develop a game with a team of people, the opinion of the whole decides the direction the project will take. That was not my decision, but a decision of the team. I tried to stay along with MV, but I'm just a Designer and Artist; my part is to develop sprites, animation and environment...
  3. Ronivan

    [RMMV]Auto Frame Plugin

    Thank you but our team passed on that. We are running away from Yanfly's engine because it too troublesome, specially in our project. We had a bit of a conversation yesterday and we decided to move on to Unity. We know its like an empty canvas compared to MV, but maybe that's exactly what we...
  4. Ronivan

    [RMMV]Auto Frame Plugin

    Unfortunately not. The plugin don't even work, it gives off a message with "Cannot Read Property 'toLowerCase' of Undefined. But even if it worked, it would be of no avail. Battle System pose animations are not handled in a way I could add tags to them, different from the main character in the...
  5. Ronivan

    [RMMV]Auto Frame Plugin

    So hello everyone! I want to ask something a bit difficult perhaps, but also incredible useful if it would be done. I would like to ask if someone could create a plugin that allows the engine to recognize the number of frames an animation have without changing it its name. Let's say my Hero01...
  6. Ronivan

    My Work Sample

    Alright so I updated the post, you can get the flooring by the last spoiler up there or you can get them here: These are all the flooring I have done so far.
  7. Ronivan

    My Work Sample

    As soon as I make a better texture for them; I'll release then with the building set of the last sample picture I posted up there. The battlements will be really troublesome to finish, they are very complex to build but also have a very high level of customization. I wish I could do the...
  8. Ronivan

    My Work Sample

    Thanks for the replies! I'll finish the battlements and the flooring and close this set. I'm moving to Unity and my focus will be platform style tiles after this. It was fun making tilesets for RPG Maker MV, I hope to do that in the future again.
  9. Ronivan

    My Work Sample

    Did the changes! Thanks for the suggestion, should have done this from the start.
  10. Ronivan

    Birch Trees!

    So hello everyone again! This time I would like to share my birch trees. Four kinds, each with 3 variation: Leaf, Leafless and Snow. I'll create at least more 4 soon. Free to use for any kind of project.
  11. Ronivan

    My Work Sample

    My bad, should have made as a feedback, but I've shared tiles in the comments. Sorry for the mess.
  12. Ronivan

    My Work Sample

    Also you can check out my blog: https://runeprojects.blogspot.com/2018/06/building-set-1.html I'll publish things there and here too when I have made more parts. I'm doing the battlements now. Sorry because I've posted no flooring, because I'm changing the texture for them. Sorry for the way I...
  13. Ronivan

    My Work Sample

    Yes they are Romanesque style! Although I mixed some gothic in later works, tempting as it is I'm trying to avoid gothic for this set. Although the buildings for the first picture don't exist anymore, I did some different building for that. Thanks!
  14. Ronivan

    My Work Sample

    So hello everyone! After some time working on my own tilesets I decided to publish some sample of my work to see if it is of everyone approval and interest. I've been working on this set for a while, still incomplete though. They are all for RPG Maker MV, since I'm using 48 pixel². I'm...
  15. Ronivan

    Indigo Action Battle System

    Very nice work, very promising. I think you got the right way of it, but I should perhaps ask you to pay special attention to the animations, don't tie yourself with the standard poor 3 frames animations we see everywhere, allow user to use any kind of animations. I myself make lots of sprites...

Latest Threads

Latest Posts

Latest Profile Posts

Yet another gaming question, i'm currently playing Last of Us 2 and want to get another game to play next but can't decide between Ghost of Tsushima, Miles Morales & Jedi Fallen Order. After the latest mandalorian i AM on a star wars kick, but i also LOVED the last spiderman game that prequels Miles Morales. Ghost of Tsushima is the bottom of my list but i heard it was AWESOME. Just want a good story & fun gameplay.
I checked out Genshin Impact gameplay out of curiosity. I can't believe it's available as a mobile game too. Smooth animation, great music, and stellar sound effects (the ambient sounds are pretty detailed).

I'm flabbergasted to see games have becoming more and more advanced. Maybe also because I'm oblivious to current trend for a long time, it almost feel like I'm being sent into distant future. xD
xDRAGOONx wrote on WaywardMartian's profile.
Your artwork is amazing!!!
:ewat:
Stream will be live shortly with a session of the Interactive Text Adventure! Feel free to drop by!
I should finish the cat video I'm editing and finish the indesign stuff. So far only 1 is done and 4 to go

Forum statistics

Threads
105,663
Messages
1,015,362
Members
137,338
Latest member
greatgamegal
Top