It is this one: https://himeworks.com/2015/11/enemy-reinforcements-mv/ Even disabling all of my plugins, the script command "$ gameTroop.isTroopReinforcementAdded (999, true)" does not working.
I presume that I have the latest version of MV, and that the script has not been updated since 2016...
I use the plugin of SRD "Sell Only Shop", the problem is that there is an incompatibility with the plugin of Yanfly "shop core".
He considers the sale of my items as purchases in the display.
"Vendre" = "Sell"
Can someone help me?
The problem has been solved, many thanks to "Ahuramazda" for their help.
Code Changes - You need to edit 3 pieces of script yourself.
Main.js - this is to initialize droprates
I use these 3 plugins:
- Yanfly Extra Enemy Drops, Victory Aftermath
-Mog Treasure Popup Battle
but there is an incompatibility.
The problem is that during the loot, I see the different objects (3 which can be the same or different), but during the result, I see only one object or 3...
Working on using DreamX's prefix suffix plugin to create unidentified weapons, armor and sellable loot. The weapons and armor will always draw from the highest tier you have the ability to create, keeping them relevant throughout most of the game. The loot is going to be the fun part! Let's just say I doubt I'll have any unused item entries
Wrote a plugin today that allows you to assign BGM, Battlebacks, and even Battle Entry SE's on a per-troop basis. Introducing a random encounter with a high-pitched Chicken Squeal is worth it all by itself.