Why would Ruby Create a WHOLE diffrent engine in each RPG Maker, for example RPG Maker VX Scripts work for RGSS2 While ACE scripts work for RGSS3, why wouldn't RGSS2 Scripts work in RGSS3? It just doesn't make sense to create a whole new engine from scratch just to speed things up.. it should be at least back ward compatiable, more like how PS2 Games work for PS3 =/
Is there any way this plugin works with the big character, and the QSprite plugin? Using RTP chars, everything works fine, but the big ones, with QSprite, it's like that in the image, it doesn't reflect right. And there is, in the settings, an option to fix it. Thanks.
So I just got my computer back (Was posting stuff on my phone) But now my dang monitor's broken! I'll need to get a new one, which means... JOBS! Yaaay... When I get a new monitor, I'll post picture of one of my RPGMMV projects.
Wish me luck...