Why would Ruby Create a WHOLE diffrent engine in each RPG Maker, for example RPG Maker VX Scripts work for RGSS2 While ACE scripts work for RGSS3, why wouldn't RGSS2 Scripts work in RGSS3? It just doesn't make sense to create a whole new engine from scratch just to speed things up.. it should be at least back ward compatiable, more like how PS2 Games work for PS3 =/
It does sometimes get a little embarrassing that I often come here to ask for help with something and seldom have anything to actually show for it. If there is one thing though I can commend myself for, it's for sticking with an idea I've been tinkering with for this long now and gradually making headways. Even though I've been reserved about my progress, I can say I'm farther now than where I initially started.