Start a fight with Golem in this example, so if Control switch MonsterKill is ON
Control Var. Enemy Killed =+1
this make sure to increment Enemy Killed.
Quest like "Kill a boss Golem" so if Control Var. Enemy Killed > or = 1 (in this example)
Give rewards or i dont know.
else say "Kill this...
Aaaaand I completely forgot about the RMMV Chicken Rave my brother decided to implement in a parody of my VERY FIRST UNFINISHED project. We could not escape the chicken rave... The chickens would block the ladder...
I love how I can look up a problem I'm having with my game, find a post from like six years ago that addresses the issue, and the solution provided still works in RPG Maker.
It's times like those that my life feels really easy XD