So far I love the system except for some UI problems.
And yes, like the second reply above said, the plugin is simple and easy to use.
It is also different since it is more like FFT than Fire Emblem.
Since it is close to finish, I think its still worth working on it.
And somehow I cannot use...
I wanted to try the game to see what changes I could make to the system. Unfortunately my windows pc is "dead".... So what is you feedback on this system ? What are the difficulties encountered and the major features missing ?
I figured I made the game too difficult, also I would...
Self promo....a demo made with this battle system. Still using the old version though.
Hello everyone. So this is the first game DEMO I have made with rpg maker -- The Drones.
-Renewed the character sprites, since I think tall sprites look so much better.
-Minor change to dialogues.
-Will replace the tilesets later on as the project continues.
The game is a FF...
After using the battle system for a while, I would recommend two little thing:
1. would it be convenient to add third(or fourth) party allies/enemies, which are controlled by AI, but not really in our party?
2. Can I count the "Turn passed" ? For example, if I want certain characters to appear...
Just in case anyone need a victory function, I tried to make a victoryBattleTS function to trigger victory without killing off all the enemies.
I modified the code as follow:
Again every efforts go to embxii and thanks man.
Of course, if there are any updates, the code may not be applicable...
I love you man, make me wanna start my first game after seeing this thread
Btw, is there a 'canlose' battle now? It would be very nice to include it.
p.s. My current little trick is to change the canlose from false to true
Hey man you helped me out a long time ago with a plugin i was wondering if you can help me out one more time since its literally the last thing i need help with if not is cool but id figured id ask you one more soild.